I can find lots of tournament adventures which I can convert to DCC, but what I'm looking for is a decent adventure for a "demo" game at a game store. The store owner said that he didn't want players to have to commit to a whole block of time, and that players might drift in and out. This would seem to mess up most traditional adventures.
So... any good modules or adventures out there that are built to handle this sort of situation?
I had an idea of just putting together a couple of generic rooms and then alternating one and then the other. Seems kind of boring if anyone wants to stay for the whole time, but would allow newbies to jump in at frequent intervals.
I was also pondering having both blank character sheets and some stock pre-gen characters in case drop-by players wanted to create their own or just jump into the action. What I don't like about this is that I think character creation is half the fun.
What do you think?
_________________Marv / FinarvynDCC Minister of Propaganda
; Deputized 6/8/11
DCC RPG playtester 2011, C&C
since 2003, ADRP
Since 1993, OD&D
player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson