Blustar wrote:
I'm planning to run a trial DCC game and using the module in the core rulebook. I noticed there were hallways only 5' wide. How do I organize such a tight fit? Will the PC's just line up shoulder to shoulder 3 wide and 5 deep , so that those in front can shield and allow those in back to survive?
Combat in a narrow hallway is always brutal, here's how I do it:
(5ft hall) only the character in front has any room to fight, but they can retreat to let someone else move forward.
(less than 5ft hall, crawl-spaces, and chutes, etc.) only the character in front has any room to fight and they either win or die trying; what happens after that is always good for a few minutes of interesting Role Play as they survivors deal with the monster and the dead body in their way...
Quote:
With a recommended 15 PC's, I'm a bit worried because I only have 3 players right now so that means 5 PC's per player. Are these PC's all one big happy family or is each player running a faction of the village, like the Dead Rabbits vs the Bowery Boys vs the Short Tails?
For those that have DMed such sessions, any advice?
thanks
Alex
This is where player/DM creativity comes into action... the real answer is: what ever motivates them. The rival factions idea sounds fun, but considering that the funnel is supposed to be heavy on the body-count... Giving the players a reason to attack/hinder the other characters will up the carnage factor to new, and possibly even artistic heights. (or depths, depending on your perspective)

(This is the generic motivator that I plan to use whenever I can't come up with anything else)
Considering that in the dark-ages and for much of human history, the peasantry has been considered less valuable to the Nobility than cattle and other livestock. If a Lord discovers that there is an old burial mound/tomb/etc. on their lands that is rumored to hold treasure; then they wouldn't hesitate to round up a bunch of the locals and force them to investigate...
Hope this helps
TheNobleDrake wrote:
The only thing that makes a map of 5' squares seem "small" is that many RPGs give use rules that limit man-sized creatures to being 1 to a 5' x 5' space... giving us a 10' x 10' room that only 4 adult humans can stand in... precisely the size of my office, which contains two large desks with chairs and a bookshelf, and yet I can have my entire group of players (6 of them, plus me for 7 total people) come gather around and watch a youtube video... all while they stand comfortably.
True, but give even one of those folks a broom handle to swing around, and several of the others are going to the hospital. There is the need to account for the space to maneuver and apply their weapon skills. Sure, four highly trained Roman legionaries could fight in a 5ft space (2 crouched with shields, the others with shield and sword/spear; but they train for a long time to be able to pull that off.
