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 Post subject: Alkivasha DCC Patron
PostPosted: Wed Jun 11, 2014 7:18 am 
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Steely-Eyed Heathen-Slayer
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Location: Auburndale, FL
This is a patron I developed over time in my home campaign. The game has become inactive because of work schedules. I did a patron swap with a member from the forums and received some good advice about making Alkivasha better. The original intent was to create a beholder combined with an ooze. However upon reflection I think that I have half of two patrons combined into one. I have started to separate the two halves and finish them off as two new patrons. This will take awhile since I'm only working on it in my spare time and I don't have much lately. I'm posting the original Alkivasha for your enjoyment. Let me know what you think.


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Alkivasha DCC Patron.zip [99.88 KiB]
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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10
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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Mon Sep 15, 2014 6:14 pm 
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Steely-Eyed Heathen-Slayer
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Does anyone that downloaded this patron have any feedback?

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Mon Sep 15, 2014 6:22 pm 
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I'll try to give it a lookover later this week, and give you some feedback on the weekend.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Sun Sep 21, 2014 6:07 pm 
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I've had a busier weekend than expected. The flavour text works well. More on the meat and potatoes when I have a chance.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Tue Sep 23, 2014 6:47 am 
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Joined: Wed Sep 19, 2012 9:39 pm
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Location: Transylvania, PA
I am personally fond of what you've done here, incorporating one of the most iconic and beloved of creatures in fantasy rpg into a DCC patron. :) I too think the journal entry makes good background, and is indeed slightly reminiscent of HP Lovecraft... One thing I am unclear of however is Alkivasha's role as patron. If he was a human, and became the mad thrall of the first eye, then shouldn't that unnamed aberration be the true patron? After all, I believe the core book states (implies maybe?) that humans, (i.e. PC's) never become patrons, I'm looking at you Van Der Danderclanden. In any case patrons are always supernatural entities, and occasionally lesser deities, minor enough to deign consortium with mortals.

Anyway, I think you did a really fine job, and placed a lot of thought in composing the various spells, patron taints, bond results etc. The only thing that remains for me is to insert an NPC of Alkivasha's into the scenario for one of the characters to encounter, and hopefully :twisted: , place themselves under the domination of the first eye...


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Tue Sep 23, 2014 4:08 pm 
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Steely-Eyed Heathen-Slayer
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Thank you for the kind words. I can see how that is confusing. The Mage Alkivasha was the first human to make contact with the patron long ago. He started the first cults and did his patrons bidding until his death. Over the ages the cult of the first eye fell out of favor. The name Alkivasha was mistakenly translated and used to describe the first eye in recent times. The patron prefers to keep his true name a secret and never bothered to correct this new generation of worshipers. He is now Alkivasha.

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"When creating your character,choose an ethical system that can justify nearly any fit of temper, greed, cowardice, or vindictiveness, for example, Chaotic Violent..."

THE PROTOCOLS, ADVANCED PROTOCOL #10


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Tue Sep 23, 2014 4:47 pm 
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Zargon wrote:
After all, I believe the core book states (implies maybe?) that humans, (i.e. PC's) never become patrons, I'm looking at you Van Der Danderclanden.


Tell that to Sezreken.

:twisted: :D

_________________
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Tue Sep 23, 2014 5:58 pm 
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Raven_Crowking wrote:
Zargon wrote:
After all, I believe the core book states (implies maybe?) that humans, (i.e. PC's) never become patrons, I'm looking at you Van Der Danderclanden.


Tell that to Sezreken.

:twisted: :D

Or not. He is cranky about his humble, mortal origins...

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Wed Sep 24, 2014 8:11 pm 
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Joined: Wed Sep 19, 2012 9:39 pm
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Location: Transylvania, PA
I actually like that bit of backstory. It perpetuates the notion that the secret of tyrants lies in subjugation through ignorance. Language is a powerful lively, and mystical medium. Only with the passage of time do old words, meanings, names and reputations transfer themselves to new and often contradictory existences. Something of nither-worldly origin, something that was nearly timeless would surely take advantage of this natural trait of mortal thralls, how much better to disguise true purpose, to encrypt knowledge, and obfuscate the true pronunciations of an arcane spell?! :twisted: "Oh great and awful, vile lord, we propitiate thee!" how much more efficient to maintain the rod and wield the lash then to utilize the naturally existing channels offered across generations of mortal slaves?

I actually forgot about Sezreken, who is indeed a patron. In my mind of minds patrons are always otherworldly beings, not just older and more powerful wizards. Entities like Nagash and Vecna similarly transcended their mortal vessels, such arcane exoduses are indeed fascinating and full of power. I think it would be even more interesting if the peasant born mortal was merely a phase in the existence of something extra-dimensional that numbers its passing existence not in the birth of spring seasons, but in the death of stars. :shock:


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 Post subject: Re: Alkivasha DCC Patron
PostPosted: Thu Sep 25, 2014 9:07 am 
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Don't forget that the core rules suggest that ghosts might be patrons; I used this idea in Prince Charming, Reanimator and Creeping Beauties of the Wood.

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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