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 Post subject: Isle of Dread Map.
PostPosted: Mon Apr 09, 2012 9:51 pm 
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Wild-Eyed Zealot
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Joined: Sun Jul 31, 2011 3:17 pm
Posts: 53
As part of my Dungeon Crawl Classics RPG campaign I have been adapting old modules to suit my needs. In this case I have dumped the players into Taboo Island. :) The central plateau needed to be adapted so here it is in my version:

Image

Includes a enchanted river flowing up hill & mushroom forests!

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-Adananx the Awesome.

http://www.epicwords.com/campaigns/2077

Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.


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 Post subject: Re: Isle of Dread Map.
PostPosted: Mon Apr 09, 2012 9:58 pm 
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Cold-Hearted Immortal

Joined: Wed Sep 15, 2004 6:02 am
Posts: 1787
Location: On the run.
Whoa ... *GREAT* map. Well done, sir.

//H

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DCC Resource thread: character sheets, judge tools, and the world's fastest 0-level party creator.


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 Post subject: Re: Isle of Dread Map.
PostPosted: Tue Apr 10, 2012 5:52 am 
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Far-Sighted Wanderer
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Joined: Thu Mar 29, 2012 10:11 pm
Posts: 46
That is very nicely done!


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 Post subject: Re: Isle of Dread Map.
PostPosted: Tue Apr 10, 2012 7:25 am 
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Hard-Bitten Adventurer
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Joined: Wed Jan 25, 2012 3:45 am
Posts: 173
romprecentor wrote:
As part of my Dungeon Crawl Classics RPG campaign I have been adapting old modules to suit my needs. In this case I have dumped the players into Taboo Island. :) The central plateau needed to be adapted so here it is in my version:

Image

Includes a enchanted river flowing up hill & mushroom forests!

That's a brilliant map

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"I do not agree with what you have to say, but I'll defend to the death your right to say it". ~ Voltaire


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 Post subject: Re: Isle of Dread Map.
PostPosted: Thu Apr 19, 2012 3:39 pm 
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Joined: Sun Dec 01, 2002 2:41 pm
Posts: 2682
Location: San Jose, CA
A well rendered map always gets my blood boiling for adventure. Very inspirational!

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Goodman Games
www.goodman-games.com


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 Post subject: Re: Isle of Dread Map.
PostPosted: Thu Apr 19, 2012 4:48 pm 
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Wild-Eyed Zealot
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Joined: Sun Jul 31, 2011 3:17 pm
Posts: 53
Thanks everyone. One of my favorite things about gaming is the maps. I had gotten away from doing them then saw "the Portal Under the Stars" map and got inspired. A good map really sets the stage I think.

_________________
-Adananx the Awesome.

http://www.epicwords.com/campaigns/2077

Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.


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 Post subject: Re: Isle of Dread Map.
PostPosted: Mon Jan 14, 2013 12:55 pm 
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Wild-Eyed Zealot
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Joined: Sun Jul 31, 2011 3:17 pm
Posts: 53
Another map, sort of...

Image

_________________
-Adananx the Awesome.

http://www.epicwords.com/campaigns/2077

Pbp Secret of Bone Hill characters:
Portly Trim, Cleric 1st (Barber) L, AC: 11, Str 10, Agi 11, Stm 8(-1), Per 11, Int 8(-1), Lck 12, hp 5, 21 cp, Razor, 2 x torches, large sack, scissors, candle, Improvised wooden buckler.
Fritz, Thief 1st, (Wainwright) C, AC: 10, Str 9, Agi 12, Stm 10, Per 16(+2), Int 12, Lck 13(+1), hp 5, 7 cp, club, flint & steel, lg sack(tomatoes), flask(water), black book, crowbar.


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 Post subject: Re: Isle of Dread Map.
PostPosted: Mon Jan 14, 2013 1:46 pm 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 456
Location: Cube Farm of Alien Geometry
That map is Verrrrry nice! Great job on it.


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