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PostPosted: Wed Aug 15, 2018 2:46 pm 
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Far-Sighted Wanderer

Joined: Sat Jun 04, 2016 11:59 am
Posts: 39
FLGS: Quantum Games
http://thedicemustroll.blogspot.com/201 ... ngeon.html

http://thedicemustroll.blogspot.com/201 ... -time.html


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PostPosted: Sat Sep 15, 2018 10:53 pm 
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Ill-Fated Peasant

Joined: Wed Sep 12, 2018 10:47 pm
Posts: 5
FLGS: EndGame Oakland
I am very interested in the compromises you can come up with for treasure XP, encumbrance, etc. I'm tempted to take Stonehell and inject it with all kinds of crazy. It offers a lot of support for a living dungeon out of the box, at least as a a template. Maybe I should shoot higher and build it entirely myself but I'm not yet up to the task.

My last B/X campaign I managed a Lamentations of the Flame Princess-inspired encumbrance system without too much push-back, but it still seems too heavyweight for DCC.

I think I could happily switch to a carousing-for-experience system, though I might have to review the treasure quantities in prefab adventures.


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