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 Post subject: Slavers documents
PostPosted: Tue Mar 13, 2018 2:54 pm 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 168
FLGS: trig
Would appreciate your help, if possible.

I will be sending the party against some slavers and wonder if someone has a link or stockpile of miscellaneous documents slavers would be sharing back and forth. Anything like how many went from here to there, decent prices, conditions and such. I wish to hide pertinent information within the documents the party will find. All part of that "rewards can be story driven" strategy

Also, I am completely lost on how an item invested with a Power Word works, in the case Pain.

much obliged

Losloris


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 Post subject: Re: Slavers documents
PostPosted: Wed Mar 14, 2018 6:39 am 
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3360
Location: Left Coast, USA
FLGS: Bizarro World
If it were me, I'd just google "trade contracts" and maybe put "18th Century" in there or something... I don't know what your game world is like, but I don't suppose there was much in the way of paper contracts in Medieval times, but then, games aren't history, so, yeah. I can understand wanting to hide clues right under the players' noses.

Power Word is a spell, right? I think it's like any other trapped object -- it goes off if you touch it or do the wrong thing with it or don't have the password or etc.

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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 Post subject: Re: Slavers documents
PostPosted: Tue Apr 03, 2018 1:55 pm 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 168
FLGS: trig
I have put two documents together. One is lifted almost verbatim from the Slavers series, the other a decent note that is very specific to our campaign and, really, the loot of our next adventure.

It is difficult to imagine a place where these types of documents could be stored for use and modification. I hope you are able to create such documents, letters and such that happen between villains and foes for your party to discover. Mine are available should there be interest.

So, on a different tangent, is there a resource that provides an overview for DCC modules, something that indicates both level and setting (i.e. city, forest, dungeon)?

Losloris


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 Post subject: Re: Slavers documents
PostPosted: Tue Apr 03, 2018 5:54 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3360
Location: Left Coast, USA
FLGS: Bizarro World
Here is a link to the Goodman Games 2006 Catalog in PDF:

http://goodman-games.com/downloads/2006-Catalog.pdf

Page 15 has a sidebar listing adventures from the 3x Era (so far, at the time) by level, with notations for whether they have Urban, Aquatic, etc. elements in them.

I know there was a later chart of some kind, perhaps from the 2007 Catalog, which was more comprehensive and laid out so you could easily spot all the adventures which were desert-themed, for example -- but in a quick search, I cannot find it...

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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 Post subject: Re: Slavers documents
PostPosted: Wed Apr 04, 2018 3:33 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 168
FLGS: trig
Thanks for the link. I plan to run my crew in the to find a king series and see plenty of opportunity for inject DCC material/setting en route for the quest.

Losloris


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 Post subject: Re: Slavers documents
PostPosted: Tue Apr 24, 2018 8:34 am 
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Hard-Bitten Adventurer

Joined: Sun Jan 24, 2016 5:23 am
Posts: 168
FLGS: trig
Just so you know;

I was in fact using the slavers series, A2. N the first compendium module there was a letter announcing someone's accession to a great rank within the 9. We found that letter which lead to our going to A2. I created a similar type document, a letter written by Markesa, that tied all of our various threads over the past four years together. The party very successfully stormed the stockade (one of those occasions where at every turn they made the right decision), culminating with catching Markesa in her private room wherein there was her letter, very freshly written. The affect was tremendous. For the session we had (our usual) hour of warm up, then two and half hours of play followed by three hours of strategising based upon the impact of the letter. It was amazing to see how the actual loot, the sword of, the ring of, the gems and cash, were completely ignored in favour of figuring out all the many threads this letter touched upon.

This was the best treasure haul!!

Losloris


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