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 Post subject: Fairytale encounters
PostPosted: Fri Mar 02, 2018 10:32 am 
Mighty-Thewed Reaver
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 390
Location: North Carolina
I'm planning a 0-level funnel adventure for my daughter. Premise is you play a gaggle of awakened
objects enchanted
by an evil but lonely witch and need to escape her cottage in the wood. Survivors
go on to be the
talking animal heroes of fairytales. I need a
few encounters for the would-be heroes as they escape, beside the witch herself.


Smilin' Lyle crushed like a bug...
Mr. Hammon (l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP1/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Thieves' tools(25 gp), Awl, Chain10' 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(3pair), Razor, Scissors, 88cp (Turn unholy+1) Common
Mack Littles slain by a creature most "fowl"...

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 Post subject: Re: Fairytale encounters
PostPosted: Sat Mar 03, 2018 7:00 am 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3340
Location: Left Coast, USA
FLGS: Bizarro World
Stairs that open up to reveal a hidden chamber/level.

Closet of cast off, nearly-wondrous items. (Single-use magic items?)

The house cat(s) stalking them...

The "secret" passage inside the (burning) fire place.

Window shutters and screen doors, flapping in the wind, making an exit in the normal ways dangerous.

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Stinky Pete, Ostler — Spine snapped by tackling Kith

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 Post subject: Re: Fairytale encounters
PostPosted: Sat Mar 03, 2018 10:28 pm 
Far-Sighted Wanderer
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Joined: Mon Feb 19, 2018 2:51 pm
Posts: 21
Near the back door is a garbage bin. From it there is a scrapping sound. Something stuck in there? Something heavy settling? Strange.

Roll to see what it is:

1. Half eaten cookie that might once have been a gingerbread man, with crusty edges that are sharper than they should be!
2. A failed attempt at making a voodoo doll. Turned out quite nice instead. The doll made from kid yarn and dandelion leaves likes to chat about everything, while oblivious to danger.
3. Five crumpled up balls of spell book paper bump and jostle about quite randomly, with a little more speed and strength for every time they bumble into any particular living thing. Save or luck to avoid the bumbling juggling crumpled spell paper balls.
4. An old worn out shoe... off a witch's left foot! Limps leaving a trail of noxious looking fungus growths. Don't let it touch you!
5. The garbage bin is really one of the witches favorite things! So many good items go into it. She has placed a bright blue toad that sits on an broken tea saucer that questions anyone peering into the trove of apple cores and old cotton balls. If they answer in any way that it dislikes, it springs out noisily in defense. Its touch causes warty protrusions to sprout from living things.
6. A worn out quill sits quivering atop the pile that leaps out, attempting to write all over the interlopers face! The words are all in some strange language, and all the while the quill murmurs that it is only writing nice things. Sort of stings while it is doing it, though. The quill is quite difficult to catch, but can be left to its devices, with a small penalty for the stinging sensation.
7. The witch's spare 5th favorite spare nose that she just found too out of fashion. Moves by sneezing snotty goo! Gross
8. The interior of the garbage bin is spotless, in contrasts to the thoughtful clutter to disaster area of the rest of the cottage. Characters that get near to the bin are beset by a pair of small hand brooms, which can be waved away, but they return again like annoying flies. The brooms continue this behavior until the character makes a luck check.

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 Post subject: Re: Fairytale encounters
PostPosted: Tue Mar 20, 2018 2:55 am 
Hard-Bitten Adventurer
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Joined: Mon Jun 13, 2011 7:35 pm
Posts: 169
Location: Travelling the Otherworld
FLGS: Athena Games Norwich.
May I offer "the scroll librarian" from an old 0 level I wrote some time ago:

Basically this is a stick figure of animated scrolls that inhabits a Library of sorts that strictly enforced the "One scroll per patron!" rule. It does no damage but would pursue any "Offenders" hitting them with a rolled up scroll (think newspaper swatting). If a player "borrows" more than one scroll/book etc it would assemble and pursue them.

it is AC20 to Hit but 1 hp dispels it though ti reforms fairly quickly. While it is berating a target they suffer a -2 on all actions from the distraction.

{Standard Disclaimer} If it was mentioned already and I missed it, please put this down to my advanced age and senility rather than discourtesy!
My DCC games work site is here Use my forum name here as the Password
Mutatis Mundi Game Cha sheet here

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