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PostPosted: Sun Apr 16, 2017 4:17 pm 
Far-Sighted Wanderer

Joined: Thu Jun 23, 2016 6:51 pm
Posts: 18
FLGS: Games Plus
"...a few quite fresh...."

My players may have an opportunity to encounter corpses accumulated over hundreds of years. The time it takes to search they could have random encounters. Any suggestions for tools or products to generate what it is they find, loot-wise?


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PostPosted: Sun Apr 16, 2017 4:35 pm 
Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 92
Location: Southern Indiana
FLGS: Game Knight
If your campaign has an above average economy (or had in the past when most of the bodies found their way to the location) then a quick multiplier for the average money. Weapons and armor will likely be ruined by the passage of time and the rust/rot resulting for the bodily fluids of the victims.

Enchanted items and inlaid gem stones are the most likely source of value in a pile of dead adventurers. This would make portability easier but they'd have to dig through the bodies to find it all (2-3 minutes per body on the pile) and depending on the state of decomposition you get the option of giving them some sort of cooties :)

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PostPosted: Fri May 12, 2017 6:05 am 
Hard-Bitten Adventurer
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Joined: Mon Jul 17, 2006 6:50 am
Posts: 134
Random encounters
Vermin bursting forth from the bloated corpse they were searching
Negative reactions from anyone they meet after from the gawdzawful stench that clings to their clothes and equipment.

"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy

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PostPosted: Sun May 14, 2017 5:00 am 
Deft-Handed Cutpurse
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 288
Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville), The Upkeep (Blue Ridge)
Carrion crawlers, ghouls, and other scavengers compete with looters, as well as natural scavengers such as bears, wolves, etc. Add rot grubs to taste. Forget not the restless dead themselves who may be tied to their former possessions

Arvis (l) kith mapper
Str9(0) Agi11(0) Sta15(+1) Per12(0) Int12(0) Luc17(+2) AC10 HP4 flint knife+2(1d4+2) Spd30 Init0 Ref0 Fort1 Will0
chest w/ shortsword, small hammer, flask, thick leather & ink (Att/dmg flint knife+2) Planetary Common
Beega the Whelp (l) kith stonecutter
Str4(-2) Agi12(0) Sta14(+1) Per7(-1) Int8(-1) Luc11(0) AC10 HP3 stone axe-2(1d6-2) Spd30 Init0 Ref0 Fort1 Will-1
stone tools, large sack Planetary Common
Darag DEAD laid down her life for the honor of her pack...
club, flint spear, skin cloak, empty flask
Kolo DEAD struck down battling that which is an abomination in the eyes of the Masters...
mushroom bits(x4), hand-sized mirror, flint knife
Moarbanez DEAD -died gloriously cleft in twain by a glaive...

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PostPosted: Sun May 14, 2017 7:30 am 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3127
Location: Left Coast, USA
FLGS: Bizarro World
kleefaj wrote:
... opportunity to encounter corpses accumulated over hundreds of years...

If we're talking mostly bones, I made a creature that was called "sleeping skeletons" which were animated skeletons that had gotten so old the bones no longer held together, but were still animated...

It's in Fantastic! Exciting! Imaginative! Volume One on RPGNow for free.

Gnome Boy (aka "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Kelven • Smuggler • L • S14 A8 S11 P12 I7 L10
AC9+, HP4, Mv 30, In -1, R-1 F0 W0
Sword +1 _
Staff +1 or Sling -1 1d4+1
Scale, Flask, waterproof sack, 50’ rope, torch, 21 cp

Toby • Squire • C • S13 A10 S14 P15 I16 L9
AC10+, HP3, Mv 30, In 0, R0 F1 W1
Longsword +1 1d8+1
Scale, Lg sack, steel helmet, 50’ rope, torch • Common, Chaos, Hobgoblin

Havarth • Animal trainer • L • S11 A11 S9 P15 I9 L7
AC10, HP1 (of 4), Mv 30, In 0, R0 F0 W1
Glaive +0 1d10
Club +0 1d4
Chain 10', pony, lg sack, 18 cp

Lucius • Slave • N • S13 A11 S8 P15 I11 L11
AC10+, HP1, Mv 30, In 0, R0 F-1 W1
Sword +1 _
Flint Dagger +1 [thrown]
Club +1 1d4+1
Hide, Flint/steel, strange rock, oil (1)
Crit table +1

Stinky Pete, Ostler — Spine snapped by a tackling Kith

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