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PostPosted: Sun Apr 16, 2017 4:17 pm 
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Far-Sighted Wanderer

Joined: Thu Jun 23, 2016 6:51 pm
Posts: 18
FLGS: Games Plus
"...a few quite fresh...."

My players may have an opportunity to encounter corpses accumulated over hundreds of years. The time it takes to search they could have random encounters. Any suggestions for tools or products to generate what it is they find, loot-wise?

-Jeff


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PostPosted: Sun Apr 16, 2017 4:35 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 58
Location: Southern Indiana
FLGS: Game Knight
If your campaign has an above average economy (or had in the past when most of the bodies found their way to the location) then a quick multiplier for the average money. Weapons and armor will likely be ruined by the passage of time and the rust/rot resulting for the bodily fluids of the victims.

Enchanted items and inlaid gem stones are the most likely source of value in a pile of dead adventurers. This would make portability easier but they'd have to dig through the bodies to find it all (2-3 minutes per body on the pile) and depending on the state of decomposition you get the option of giving them some sort of cooties :)


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PostPosted: Fri May 12, 2017 6:05 am 
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Hard-Bitten Adventurer
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Joined: Mon Jul 17, 2006 6:50 am
Posts: 126
Random encounters
Disease
Vermin bursting forth from the bloated corpse they were searching
Negative reactions from anyone they meet after from the gawdzawful stench that clings to their clothes and equipment.

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"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy


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PostPosted: Sun May 14, 2017 5:00 am 
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Deft-Handed Cutpurse
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 257
Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville), The Upkeep (Blue Ridge)
Carrion crawlers, ghouls, and other scavengers compete with looters, as well as natural scavengers such as bears, wolves, etc. Add rot grubs to taste. Forget not the restless dead themselves who may be tied to their former possessions

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Ghost Ice Clan
Myrna
Str8(-1) Agi7(-1) Sta9(0) Per8(-1) Int8(-1) Luc8(-1) AC9 HP4 Knife-1(1d4-1) Spd30 Init-1 Ref-1 Fort0 Will-1
Blackfeet
Str7(-1) Agi9(0) Sta11(0) Per13(+1) Int14(+1) Luc11(0) AC10 HP4 Sling(stonesx6)+0(1d4-1) Spd20 Init0 Ref0 Fort0 Will1
Big Trouble In Little Punjar
[b]Brun Grimmson
(L) tax collector, Warrior
Str14(+1) Agi12 (0) Sta11/12(0) Per12(0) Int11(0) Luc12 (0) AC10 HP10/14 Att+d3, Longsword+1(1d8+1) Throwing Star(1d4)x0, Spd30 Init+1 Ref+1 Fort+1 Will0 13XP
Black Kylessa (C) orphan, Wizard
Str3/8 (-1) Agi7/17(+2) Sta4/9(0) Per6(-1) Int15(+1) Luc16(+2) AC12 HP5/6 Sling(stonesx31)+2(1d4), Club-1(1d4) Spd30 Init+2 Ref+3 Fort0 Will0 13XP[/b]


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PostPosted: Sun May 14, 2017 7:30 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3036
Location: Left Coast, USA
FLGS: Bizarro World
kleefaj wrote:
... opportunity to encounter corpses accumulated over hundreds of years...


If we're talking mostly bones, I made a creature that was called "sleeping skeletons" which were animated skeletons that had gotten so old the bones no longer held together, but were still animated...

It's in Fantastic! Exciting! Imaginative! Volume One on RPGNow for free.
http://www.rpgnow.com/product/206310/FANTASTIC-EXCITING-IMAGINATIVE-Volume-One

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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