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PostPosted: Sun Apr 16, 2017 4:17 pm 
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Far-Sighted Wanderer

Joined: Thu Jun 23, 2016 6:51 pm
Posts: 18
FLGS: Games Plus
"...a few quite fresh...."

My players may have an opportunity to encounter corpses accumulated over hundreds of years. The time it takes to search they could have random encounters. Any suggestions for tools or products to generate what it is they find, loot-wise?

-Jeff


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PostPosted: Sun Apr 16, 2017 4:35 pm 
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Wild-Eyed Zealot
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Joined: Sun Apr 02, 2017 9:50 am
Posts: 94
Location: Southern Indiana
FLGS: Game Knight
If your campaign has an above average economy (or had in the past when most of the bodies found their way to the location) then a quick multiplier for the average money. Weapons and armor will likely be ruined by the passage of time and the rust/rot resulting for the bodily fluids of the victims.

Enchanted items and inlaid gem stones are the most likely source of value in a pile of dead adventurers. This would make portability easier but they'd have to dig through the bodies to find it all (2-3 minutes per body on the pile) and depending on the state of decomposition you get the option of giving them some sort of cooties :)


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PostPosted: Fri May 12, 2017 6:05 am 
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Hard-Bitten Adventurer
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Joined: Mon Jul 17, 2006 6:50 am
Posts: 134
Random encounters
Disease
Vermin bursting forth from the bloated corpse they were searching
Negative reactions from anyone they meet after from the gawdzawful stench that clings to their clothes and equipment.

_________________
"Bighara RULES!" -Ogrepuppy

"Well, that's just genius." :D -GnomeBoy


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PostPosted: Sun May 14, 2017 5:00 am 
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Mighty-Thewed Reaver
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Joined: Wed Sep 30, 2015 8:23 pm
Posts: 327
Location: the Redlands (GA)
FLGS: Gibson's Gaming and Trade Post (Blairsville)
Carrion crawlers, ghouls, and other scavengers compete with looters, as well as natural scavengers such as bears, wolves, etc. Add rot grubs to taste. Forget not the restless dead themselves who may be tied to their former possessions

_________________
Arvis (l) kith mapper/Grub
Str9(0) Agi11(0) Sta13/15(+1) Per11/12(0) Int12(0) Luc17(+2) AC10 HP15 att+1 1d10/III flint knife(x2)+3(1d4+2) or club+1(1d6) Spd30 Init0 R+1 F+2 W+0
chest w/ flask, mushroom bits(x4), ebon fruit, hand-sized mirror, thick leather & ink (att w/spear, javelin, axe+2;att&dmg w/flint knife+2) Planetary Common
Beega the Butcher (l) kith stonecutter/Grub
Str4(-2) Agi12(0) Sta14(+1) Per7(-1) Int8(-1) Luc11(0) AC10 HP10 att+1 1d10/II stone axe-1(1d6-2) or flint spear-1(1d8-2) Spd30 Init0 R+1 F+2 W-1
stone tools, empty flask, large sack w/Ythothian head, Hag's head, hagflesh Planetary Common

Wilderness Survivor+1, Force of Will burn d2
Darag DEAD laid down her life for the honor of her pack...
Kolo DEAD struck down battling that which is an abomination in the eyes of the Masters...
Moarbanez DEAD -died gloriously cleft in twain by a glaive...


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PostPosted: Sun May 14, 2017 7:30 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3173
Location: Left Coast, USA
FLGS: Bizarro World
kleefaj wrote:
... opportunity to encounter corpses accumulated over hundreds of years...


If we're talking mostly bones, I made a creature that was called "sleeping skeletons" which were animated skeletons that had gotten so old the bones no longer held together, but were still animated...

It's in Fantastic! Exciting! Imaginative! Volume One on RPGNow for free.
http://www.rpgnow.com/product/206310/FANTASTIC-EXCITING-IMAGINATIVE-Volume-One

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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