Note: DP = Current disapproval level
- Any currently ongoing spells that were cast by the cleric this day are immediately ended.
No spells for 1 round / DP.
Must sacrifice most valuable possession. If 3d20 < DP, must sacrifice all possessions.
Vow of silence. Cannot speak for remainder of the day except to pray or cast spells. Violation results in loss of spells for remainder of the day.
Lamentation. Cleric must cry out as loudly as possible, wailing in sadness, for 1d3 rounds. If 5d20 < DP, must wail for 1d3 months. Failure to do so results in loss of spells for remainder of the day.
Bite the Thumb. The cleric must bite the thumb of one hand for 1d30+DP rounds. Failure to do so results in loss of spells for remainder of the day.
All members of the cleric's party that are the same alignment as the cleric suffer a -2 penalty to all action rolls for the next hour unless they stone the cleric to death. If 4d20 < DP, the duration is one week.
Blind. Cleric is struck blind for 1d4+DP rounds.
The cleric's entire party is struck blind for 1+DP/5 rounds.
Any currently ongoing spells that were cast by the cleric are immediately ended.
Cleric ages 1+DP/3 years.
Lose a follower.
Encumbrance. Cleric must gather and carry useless weight sufficient to slow his movement to half for the remainder of the day. Failure results in loss of spells for the day. No further spells may be cast until this weight is gathered.
Spoil. All food in a 10'+10'xDP radius spoils.
Blood. All water within 100'xDP radius of cleric becomes putrid and bloody.
Frogs. Frogs appear to disturb the party's sleep this night; they get no rest. If 3d20 < DP, frogs disturb the party for ten days.
Maggots and Lice. All party members are infested. Lose 1d4xDP/3 hit points each morning until character can bathe fully-immersed in clean water.
Flies. A 30' radius cloud of flies follows the party for the remainder of the day. Any wound suffered within this cloud incurs +1 HP per DP/4 as the hungry flies eat away at the wound.
Pestilence. The cleric and all creatures that can see the cleric must make a DC 10+DP Will save or suffer a disease chosen by the GM.
Boils. All members of the cleric's party that are the same alignment as the cleric suffer temporary -DP/4 PER / -DP/4 STA. Stoning the cleric to death removes this penalty immediately.
Hail. A storm gathers in the vicinity of the cleric 1 turn later and lasts until the start of the next day. If 3d20 < DP, the storm is historically destructive.
Locusts. A cloud of locusts follows the cleric for the next 1d20 days and consumes all food and vegetation in the vicinity.
Darkness. Magical darkness surrounds the cleric to a radius of 5'+2xDP' for 1 turn.
Snakes. DP snakes magically appear and attack the cleric's party.
Rebirth. Cleric is swallowed up by a magically conjured creature or hole and spends the next 1d3+DP/4 days suffering at which point he emerges with one hit point.