Woodland Mutant wrote:
...The guy mentioned running an entire party of Murder Hobos made me laugh. I'd love to hear how something that cool turns out!
I will be re-visiting the concept. I ran an adventure with all Murder Hobos, but it turned out there were issues with some folks not realizing they could interact with the world on their own, without me indicating
what they should do, so the session was underwhelming (e.g., there was a fellow confronted with both a talking cat and what was basically a kidnapping right in front of him in the same scene, and he did nothing in particular, so those became dead-ends).
Based on that session, and other things I've bumped into in public gaming over the last few years, it seems like expectations have shifted to some players needing the GM to tell them what they should be doing, whereas I'm more used to the other extreme (when there is an extreme), where the players are throwing out so many ideas and actions I can't keep up. I'm going to start my public games with a little preamble from now on, pointing out that I'm not going to run anyone's character for them and just ask them to roll dice....

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Gnome Boy
• DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
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