Apologies if there is a thread on this already, but over on therpgsite, a guy named Libertad posted a neat thread for a "Serpent Folk" class for DCC. Folks there seemed to like what he did, so he also (in the same thread) offers a "Deep Ones" class and one for Orcs.
http://www.therpgsite.com/showthread.php?t=25833
I'm not sure how much folks wander over there, so I thought I'd post a link here.
Serpent Folk Character Class
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- finarvyn
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Serpent Folk Character Class
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DCC Minister of Propaganda; Deputized 6/8/11 (over 11 years of SPAM bustin'!)
DCC RPG playtester 2011, DCC Lankhmar trivia contest winner 2015; OD&D player since 1975
"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson
"Misinterpreting the rules is a shared memory for many of us"
-- Joseph Goodman
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Re: Serpent Folk Character Class
Great ideas but they look overpowered to me. I don't like the Deep One's attack bonus as a being like a fighters.
- Ogrepuppy
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Re: Serpent Folk Character Class
Lovecraftian Deep Ones are deadly as all hell--much, much more lethal than a human (even one with a sword). Why wouldn't you use the fighter's attack bonus?cthulhudarren wrote:I don't like the Deep One's attack bonus as a being like a fighters.
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- Cold-Blooded Diabolist
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Re: Serpent Folk Character Class
Because warriors are awesome, they are not just regular schmuck humans. Don't let other classes steal the Warrior's mighty deeds shtick!Ogrepuppy wrote:Lovecraftian Deep Ones are deadly as all hell--much, much more lethal than a human (even one with a sword). Why wouldn't you use the fighter's attack bonus?cthulhudarren wrote:I don't like the Deep One's attack bonus as a being like a fighters.
Invent something new for Deep Ones.
- GnomeBoy
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Re: Serpent Folk Character Class
I am certainly a fan of keeping PC abilities unique to PCs. That said, having one creature in a campaign that mirrors one of any given PC ability is the sort of thing that could put a bit of fear into a player. If it were a campaign with regular skirmishes versus Deep Ones, I'd come up with a different mechanic for them to be awesome. If it's one encounter or one encounter area, I'd be tempted to leave them with the MDoA.cthulhudarren wrote:Because warriors are awesome, they are not just regular schmuck humans. Don't let other classes steal the Warrior's mighty deeds shtick!Ogrepuppy wrote:Lovecraftian Deep Ones are deadly as all hell--much, much more lethal than a human (even one with a sword). Why wouldn't you use the fighter's attack bonus?cthulhudarren wrote:I don't like the Deep One's attack bonus as a being like a fighters.
Invent something new for Deep Ones.
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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be 100+ DCC Monsters
bygrinstow.com - The Home of Inner Ham
- Ravenheart87
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Re: Serpent Folk Character Class
Do we really need a new sub-system for every new class? MDoA is fine, it won't make the Warrior less cool, but it does make the Deep One cooler than just a simple brute. Dwarves have MDoA and elves have wizardly magic, and I've yet to see someone complaining about that. Why poor Deep Ones? That's racist.. erm.. racial classist!cthulhudarren wrote:Because warriors are awesome, they are not just regular schmuck humans. Don't let other classes steal the Warrior's mighty deeds shtick!Ogrepuppy wrote:Lovecraftian Deep Ones are deadly as all hell--much, much more lethal than a human (even one with a sword). Why wouldn't you use the fighter's attack bonus?cthulhudarren wrote:I don't like the Deep One's attack bonus as a being like a fighters.
Invent something new for Deep Ones.
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