roll20 VTT Character Sheet/Template

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Pesky
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roll20 VTT Character Sheet/Template

Post by Pesky »

Lately I have been running all of my DCC games with the roll20 VTT (roll20.net). I thought I'd post a sample warrior character sheet that folks can copy and paste into the software in order to save time. This is bare-bones basic (not much formatting in roll20), but hopefully it helps save someone from tedium. If there is interest in these templates for other classes then please let me know I'll post them. Also, if you have something for roll20 that you feel is superior to what I posted, then also please let me know :)

Just copy/paste the below text into the roll20 character sheet and edit away...

Warrior Lvl 5 (Shaman) Lawful
STR 16; AGI 15; STA 9; PRS 13; INT 14; LCK 15
mods: str +2, agi +1, sta +0, prs +1, int +1, lck +1
Lucky Roll: +1 mounted attack

HP 49, AC 19, MV 20' Ref +3, Fort +3, Will +2

Init d16+6 or d20+6, Act d20+d14, Crit d20 on V
MDoA d7, Crit range 18-20. LkyWp 2h Sword

Two-handed Sword: +3+d7 for 1d10+2+(d7)
Short bow: +1+d7 for 1d6+(d7)
Quiver: 24 arrows

Armor: Full Plate (+8, -8, -10', d16 fumble)

Carrying Capacity: 56, Current Load: 36

Equip: Backpack{crowbar, 4 flasks oil, 4 days rations}, grappling hook + 50' rope, lantern, waterskin, flint&steel

XP 290
Languages: Common, Dwarven
Last edited by Pesky on Tue Sep 11, 2012 4:37 pm, edited 1 time in total.
Terry Olson
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Pesky
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Posts: 313
Joined: Wed Jul 18, 2012 10:21 pm
Location: California, USA

Re: roll20 VTT Character Sheet/Template

Post by Pesky »

Got a request for more of these, so here they are; the only class I'm missing is Elf. Sorry in advance for the long post:

Cleric Lvl 5 (Barber) Lawful
STR 11; AGI 10; STA 8; PRS 14; INT 12; LCK 13
mods: str +0, agi +0, sta -1, prs +1, int +0, lck +1
Lucky Roll: -2 on fumbles (Lucky Star)

HP 22, AC 19, MV 20' Ref +1, Fort +1, Will +4

Init +0, Act d20, Crit d12 on III
Spell Check: +6
Turn Undead: +7
Daily penalties: 0
Deity: Gorhan (Valor, Chivalry)

Lay Hands: Lawful/Neutral/Chaotic
1-11: Failure/Failure/Failure
12-13: 2 HD / 1 HD / 1 HD
14-19: 3 HD / 2 HD / 1 HD
20-21: 4 HD / 3 HD / 2 HD
22+: 5 HD / 4 HD / 3 HD

Spells (6/5/2)
Blessing (255)
Detect Evil (259)
Holy Sanctuary (263)
Paralysis (264)
Protection from Evil (265)
Word of Command (268)
Cure Paralysis (272)
Divine Symbol (275)
Neut. Poison/Disease (277)
Restore Vitality (278)
Stinging Stone (282)
Bolt from the Blue (287)
Remove Curse (289)
Spiritual Weapon (291)

Warhammer: +3 for 1d8
Staff: +3 for 1d4
Razor: +3 for 1d4
Sling: +3 for 1d4 (40/80/160)
Pouch: 10 stones

Armor: Full Plate (+8, -8, -10', d16 fumble)
Shield (+1, -1, 0, 0)

Carrying Capacity: 48, Current Load: 27

Equip: Backpack{flint&steel, scissors, 4 vials holy water, 2 flasks oil, 4 day's rations}, holy symbol, lantern, waterskin,

XP 290
Languages: Common
########################

Dwarf Lvl 5 (Apothecarist) Lawful
STR 14; AGI 6; STA 10; PRS 15; INT 14; LCK 6
mods: str +1, agi -1, sta +0, prs +1, int +1, lck -1
Lucky Roll: -1 unarmed attack rolls

HP 34, AC 16, MV 15' Ref +1, Fort +3, Will +3

Init d20-1, Act d20+d14+d14shield, Crit d20 on IV
MDoA d7, Crit range 18-20. LkyWp 2h Sword

Warhammer: +1+d7 for 1d8+1+(d7)
Shield Bash: d14+1+d7 for 1d3+1+(d7)
Handaxe: +1/-1 +d7 for 1d6 (10*/20/30)
Crossbow: -1+d7 for 1d6+(d7) (80/160/240)
Quiver: 24 bolts

Armor: Banded Mail (+6, -6, -5', d16 fumble)
Shield (+1,-1,0,0)

Infravision 60'
+5 Underground (Detect Traps, Construction, etc)
Smell gold and gems 40' (small), 100' (large)
(Un)lucky weapon: Two-handed sword

Carrying Capacity: 60, Current Load: 29

Equip: Backpack{4 days rations, grappling hook + 50' rope}, waterskin, flint&steel, steel vial, beltpouch{empty}, beltpouch{empty}

XP 290
Languages: Common, Dwarven, Halfling
##############################

Wizard Lvl 5 (Wainwright) Neutral
STR 11/14; AGI 8/8; STA 13/13; PRS 12; INT 16; LCK 11
mods: str +0, agi -1, sta +1, prs +0, int +2, lck +0
notes: -3 str (corruption) +1 str (familiar)
Lucky Roll: Initiative (Speed of the Cobra)

HP 32, AC 10, MV 30' Ref +1, Fort +2, Will +3
notes: -8 to HP if Sonim (familiar) dies

Init -1, Act d20+d14, Crit d10 on I
Spell Check: +7
Patron: Sezrekan, bond(19), invoke 1/day at +1
Corruption: No ears (can still hear ok); Febrile (lost 3pts STR)

Spells (5/2/1)
Find Familiar (141): Anima drain, corruption unless burn (r09)
Mending (147): Necrotic drain, 1d6 nearest + 1 per 2 dmg (r97)
Magic Missile (144, screaming eagle): Health bane, reduce STA 1d3 (r04)
Spider Climb (156): Blood sweat: blood oozes from pores (r39)
Monster Summoning (184): Mystic twin: twin face in chest (r86)
Spider Web (196): Nocturnal, +1d check at night, -1d check at day (r63)
Paralysis (264, -2 spell check, 50% maj corrupt or misfire on natural 1): Terrible to behold, horrid expression (r81)
Invoke Patron (144): Rush of Wind, 50% chance to blow out torches (r20)
Patron Bond (148): no change (r46)

Base Attack: +2
Longsword: +2 for 1d8
Shortbow: +1 for 1d6 (50/100/150)
Quiver: 24 arrows

Armor: Padded (+1, 0, 0, d8 fumble)

Carrying Capacity: 48, Current Load: 27

Equip: Backpack{Grimoire, 4 flasks oil, 4 day's rations}, lantern, waterskin, 1 candle, pen&ink, beltpouch{5 charcoal, 5 chalk}, beltpouch{empty}.

XP 290
Languages: Common, Angelic, Kobold, Lizard Man, Eagle
#################################

Thief Lvl 5 (Hunter) Lawful
STR 11; AGI 17; STA 9; PRS 14; INT 8; LCK 9
mods: str +0, agi +2, sta +0, prs +1, int -1, lck +0
Lucky Roll: number of languages

HP 17, AC 15, MV 30' Ref +5, Fort +2, Will +2

Init d20+2, Act 2(d16+3) or d20+5, Crit d20 on II
two-weap: crit on nat 16 if hits AC (primary weap only)

Longsword (primary): d16+3 for 1d8
Short Sword (secondary): d16+3 for 1d6
Dagger: +3 for 1d6/1d10bk or +5 for d6 (10/20/30)
Garrote: 1/3d4bk
Blackjack: 1d3/2d6bk (all dmg subdual)
Sling: +5 for 1d4
Crossbow: +5 for 1d6 (80/160/240)
Quiver: 24 bolts

Armor: Studded Leather (+3, -2, -0', d8 fumble)

Luck die: d7, Luck restored 5 points/night
Backstab: +8
Sneak Silently: +8 (8-2arm+2agi)
Hide in Shadows: +9 (9-2arm+2agi)
Pick Pocket: +8 (8-2arm+2agi)
Climb Sheer Surface: +9 (9-2arm+2agi)
Pick Lock: +8 (8-2arm+2agi)
Find Trap: +8 (9-1int)
Disable Trap: +9 (9-2arm+2agi)
Forge Document: +3 (3-2arm+2agi)
Disguise Self: +5 (4+1prs)
Read Languages: +2 (3-1int)
Handle Poison: +4
Cast Scroll Spell: d14-1 (-1int)

Carrying Capacity: 48, Current Load: 40

Equip: Backpack{50' rope, 4 flasks oil, 4 days rations, grappling hook}, flint&steel, pouch{empty}, waterskin, lantern, thieves' tools, 5 candles, large sack{empty}

XP 290
Languages: Common, Thieves' Cant
##########################

Halfling Lvl 5 (Vagrant) Lawful
STR 12; AGI 13; STA 9; PRS 8; INT 7; LCK 14
mods: str +0, agi +1, sta +0, prs -1, int -1, lck +1
Lucky Roll: willpower saves

HP 21, AC 13, MV 20' Ref +4, Fort +2, Will +3

Init d20+1, Act 2(d16+4) or d20+5, Crit d12 on III
two-weap fighting: crit on nat 16, fumble on 2x1

2 Short Swords: d16+4 for 1d6
2 Daggers: d16+4 for 1d4 or d20+5 (10/20/30)
Sling: +5 for 1d4 (40/80/160)
Pouch: 9 stones

Armor: Leather (+2, -1, -0', d8 fumble)

Stealth: +10 (9+1agi)
Infravision 30'
Lucky: Double bonus to luck check; can burn luck for others; 5 points luck restored per night

Carrying Capacity: 32, Current Load: 28

Equip: Backpack{ flint&steel, 2 flasks oil, 5 days rations, grappling hook}, 50' rope, pouch{100 coins}, waterskin, small sack{empty}

XP 290
Languages: Common, Halfling
Terry Olson
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