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 Post subject: roll20 VTT Zero-Lvl Character Macro
PostPosted: Wed Sep 05, 2012 1:14 am 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 213
Location: California, USA
Here is a macro I threw together for the roll20 VTT. This will allow a player to instantly generate all of the rolls necessary to create a character on-screen so that the judge and other players can see them. The results of the rolls are saved in the chat log in case there are any *ahem* "transcription errors" when the character sheet is filled out :)

This, without question, is vastly inferior to the Purple Sorcerer Character Generator from Jon Marr, however it can be used online real-time with no wondering how many times your player used Jon's generator before he/she sent you the pdf :)

Hopefully this saves someone a little bit of time...

/me Rolling Zero-Lvl Character
/roll 3d6 for STR
/roll 3d6 for AGI
/roll 3d6 for STA
/roll 3d6 for PRS
/roll 3d6 for INT
/roll 3d6 for LCK
/roll 1d30 for LuckyRoll
/roll 1d4 for HP
/roll 5d12 for CP
/roll 1d24 for MiscEquip
/roll 1d100 for Occupation

Note that earler I posted a simple character "sheet" template for roll20 here.


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 Post subject: Re: roll20 VTT Zero-Lvl Character Macro
PostPosted: Wed Sep 05, 2012 6:03 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1195
Location: Atlanta, GA
I'm guilty of using the Purple Sorcerer thing a whole bunch. But, even if you were to get some great statistical outlier character, you're not going to get 4 of them, heh. I mostly kept rolling to get an interesting mix of characters / backgrounds / lucky rolls.

So while some might frown on it, I'm not sure that it's such a huge deal. Plus, it really doesn't matter, "in the long run we're all dead."

;-)

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: roll20 VTT Zero-Lvl Character Macro
PostPosted: Wed Sep 05, 2012 10:57 am 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 213
Location: California, USA
beermotor wrote:
So while some might frown on it, I'm not sure that it's such a huge deal. Plus, it really doesn't matter, "in the long run we're all dead."

;-)

True enough...true enough. There's a large amount "smack talk" at my game (we've all known each other for years), so I was trying to find a way to make sure the smack-talking could continue during character generation :lol:


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 Post subject: Re: roll20 VTT Zero-Lvl Character Macro
PostPosted: Wed Sep 05, 2012 11:30 am 
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Deft-Handed Cutpurse
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Joined: Fri Feb 25, 2011 4:05 pm
Posts: 275
Location: Washington State, USA
Cool stuff, it's always good to have options on how to do these things!

And I agree that offering 3-5 character sheets to choose from is a kindness that the brutality of the funnel more than compensates for... but I've had visitors to the party generator roll up over a hundred sheets in one sitting. Some players are very determined. :)

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Jon Marr
Purple Sorcerer Games
purplesorcerer.com
>>The Sunken City Omnibus is now available!


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