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Pick your favorite version of the DCC RPG Bard!
Poll ended at Fri Nov 16, 2012 11:40 am
Bard by bizarrojoe viewtopic.php?p=89498#p89498 25%  25%  [ 2 ]
Bard by beermotor viewtopic.php?p=90017#p90017 25%  25%  [ 2 ]
Bard by Troll_Mage https://docs.google.com/document/d/12Jt ... LVhE/edit# 50%  50%  [ 4 ]
Total votes : 8
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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Thu Sep 06, 2012 5:47 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
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Location: Atlanta, GA
Uh, of course it's a subpar Thief... cause it's a BARD! :-)

But I think Bards ought to have a couple of Thief skills, since they seem to fit the archetype. Remember that not all DCs are super hard. For example, picking the pocket of a very drunk bar patron is probably only DC 5. So a +1 is entirely helpful. Can a Thief do it better? Absolutely. But a Thief doesn't have the Bard's other skills... and gets slightly less hit points on average.

I think the double healing rate when resting for the party is pretty nice. It could likely skew people to flee quicker and rest and regroup more often, rather than keep slogging it out in a dungeon.

Most of my modules seem to only take about 1 day of game time, but they are also pretty brutal. Having some nice passive healing might make running / camping more feasible.

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Thu Sep 06, 2012 12:37 pm 
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Joined: Wed Mar 23, 2011 1:04 pm
Posts: 757
Location: Los Angeles
Ok, time for an update. I've been watching these forums, and I've been hesitant to reply so to not influence or sway any designs.

I think it's perfectly fine, for now, to throw out your concepts and get some input on your ideas & designs. But get ready to finalize and complete the class for submission. It's OK to link to the finished class, but make sure it's viewable to the general public. I recommend using Google Docs, because you can draft the text, make tables and lists. Format is not "as" important at this time, but any tables and charts need to be complete. Also avoid any "references" to other classes. They should be complete classes. For example, "Weapon proficiency as Thief" doesn't fly, list them out. References to Mighty Deeds and Spells are fine

It's also worth noting that although some classes may not be specifically "Appendix N", the influence is there. And while DCC RPG heavily emphasises Appendix N, the way we play is heavily inspired by Old-school D&D. Quite frankly, simply and obviously, people want to play these classes. So that's the focus. All four classes are "Classic" D&D classes, and all four classes were voted for because people feel they're "missing" from DCC RPG. So there is nothing wrong with these classes having D&D flavor vs mythology or even Appendix N. That's part of the challenge. Create the class you want to see that will fill the desire of the missing class. People want to play these classes in DCC RPG, so it's probably in your best interest to make them familiar. But at the same time, the opportunity to innovate and create something new and interesting should not be ignored or dismissed.

On that note, let's give it another week! I'd like to see more concepts for each class. But start finalizing and tightening up your classes!

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Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Mon Sep 24, 2012 2:39 pm 
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Far-Sighted Wanderer

Joined: Thu Jul 12, 2012 12:39 pm
Posts: 13
Bard

Well my bard submission is now available for review. I really dislike bard's that overlap with rogues, skill monkeys, or healing buff, so I focused my design primarily as them being "performers" and their impact abilities as "performances" and relevant abilities that I could pull from that based on past tales and myths.

I am sure that there are additional "performance" types that I omitted and/or perhaps some consolidation could be made, Though I discussed this with an old childhood friend who is a voice actor, and they are different specialist with years of practice in their profession. He is good with different voices and emotional tone, but he is no charmer and at over 250lb, he is rather limited in acrobatic movies.

Yet there is plenty of "room" to expand on performances, room for the bard-player and judge to add and improvise for unique circumstances. Lastly I am still not sure I should not just remove magic and spell-casting, I think the performances are probably enough.


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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Mon Sep 24, 2012 3:12 pm 
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Joined: Wed Mar 23, 2011 1:04 pm
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Location: Los Angeles
Let's add your BY LINE to the titles or as a sub-title, it'll help separate the different submissions. Campaign references will just confuse things. e.g:

Bard by Reverend Dak
Bard: A new class by Reverend Dak

If you use a different class name, then do something like this:

Performer! A bard by Reverend Dak

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Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Thu Nov 08, 2012 6:13 pm 
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Joined: Wed Mar 23, 2011 1:04 pm
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Please check the links and make sure they're up to date and correct. Poll will go up tonight or tomorrow.

Bard by bizarrojoe http://www.goodman-games.com/forums/viewtopic.php?p=89498#p89498
Bard by beermotor http://www.goodman-games.com/forums/viewtopic.php?p=90017#p90017
Bard by Troll_Mage https://docs.google.com/document/d/12JtaDTbzIi97x5S_cjIPEdbLnjICGcs1yHA8XEOLVhE/edit#

_________________
Reverend Dakota Jesus Ultimak, S.S.M.o.t.S.M.S., D.M.

(Dungeon) Master In Chief of Crawl! fanzine. - http://www.crawlfanzine.com/

"[...] there is no doubt that Dungeons and Dragons and its imitators are right out of the pit of hell." - William Schnoebelen, Straight talk on Dungeons & Dragons


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 Post subject: Re: Crawl! New Class Challenge: BARD!
PostPosted: Thu Nov 15, 2012 11:02 am 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 519
Vote! I voted for beermotors because it was the simplest... :)

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The Mystic Bull: Our new publishing website. Have a submission? PM me.
In the Prison of the Squid Sorcerer: 12 Short Adventures for DCC!
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