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Got a request for more of these, so here they are; the only class I'm missing is Elf. Sorry in advance for the long post:
Cleric Lvl 5 (Barber) Lawful STR 11; AGI 10; STA 8; PRS 14; INT 12; LCK 13 mods: str +0, agi +0, sta -1, prs +1, int +0, lck +1 Lucky Roll: -2 on fumbles (Lucky Star)
HP 22, AC 19, MV 20' Ref +1, Fort +1, Will +4
Init +0, Act d20, Crit d12 on III Spell Check: +6 Turn Undead: +7 Daily penalties: 0 Deity: Gorhan (Valor, Chivalry)
Lay Hands: Lawful/Neutral/Chaotic 1-11: Failure/Failure/Failure 12-13: 2 HD / 1 HD / 1 HD 14-19: 3 HD / 2 HD / 1 HD 20-21: 4 HD / 3 HD / 2 HD 22+: 5 HD / 4 HD / 3 HD
Spells (6/5/2) Blessing (255) Detect Evil (259) Holy Sanctuary (263) Paralysis (264) Protection from Evil (265) Word of Command (268) Cure Paralysis (272) Divine Symbol (275) Neut. Poison/Disease (277) Restore Vitality (278) Stinging Stone (282) Bolt from the Blue (287) Remove Curse (289) Spiritual Weapon (291)
Warhammer: +3 for 1d8 Staff: +3 for 1d4 Razor: +3 for 1d4 Sling: +3 for 1d4 (40/80/160) Pouch: 10 stones
Armor: Full Plate (+8, -8, -10', d16 fumble) Shield (+1, -1, 0, 0)
Carrying Capacity: 48, Current Load: 27
Equip: Backpack{flint&steel, scissors, 4 vials holy water, 2 flasks oil, 4 day's rations}, holy symbol, lantern, waterskin,
XP 290 Languages: Common ########################
Dwarf Lvl 5 (Apothecarist) Lawful STR 14; AGI 6; STA 10; PRS 15; INT 14; LCK 6 mods: str +1, agi -1, sta +0, prs +1, int +1, lck -1 Lucky Roll: -1 unarmed attack rolls
HP 34, AC 16, MV 15' Ref +1, Fort +3, Will +3
Init d20-1, Act d20+d14+d14shield, Crit d20 on IV MDoA d7, Crit range 18-20. LkyWp 2h Sword
Warhammer: +1+d7 for 1d8+1+(d7) Shield Bash: d14+1+d7 for 1d3+1+(d7) Handaxe: +1/-1 +d7 for 1d6 (10*/20/30) Crossbow: -1+d7 for 1d6+(d7) (80/160/240) Quiver: 24 bolts
Armor: Banded Mail (+6, -6, -5', d16 fumble) Shield (+1,-1,0,0)
Infravision 60' +5 Underground (Detect Traps, Construction, etc) Smell gold and gems 40' (small), 100' (large) (Un)lucky weapon: Two-handed sword
Carrying Capacity: 60, Current Load: 29
Equip: Backpack{4 days rations, grappling hook + 50' rope}, waterskin, flint&steel, steel vial, beltpouch{empty}, beltpouch{empty}
XP 290 Languages: Common, Dwarven, Halfling ##############################
Wizard Lvl 5 (Wainwright) Neutral STR 11/14; AGI 8/8; STA 13/13; PRS 12; INT 16; LCK 11 mods: str +0, agi -1, sta +1, prs +0, int +2, lck +0 notes: -3 str (corruption) +1 str (familiar) Lucky Roll: Initiative (Speed of the Cobra)
HP 32, AC 10, MV 30' Ref +1, Fort +2, Will +3 notes: -8 to HP if Sonim (familiar) dies
Init -1, Act d20+d14, Crit d10 on I Spell Check: +7 Patron: Sezrekan, bond(19), invoke 1/day at +1 Corruption: No ears (can still hear ok); Febrile (lost 3pts STR)
Spells (5/2/1) Find Familiar (141): Anima drain, corruption unless burn (r09) Mending (147): Necrotic drain, 1d6 nearest + 1 per 2 dmg (r97) Magic Missile (144, screaming eagle): Health bane, reduce STA 1d3 (r04) Spider Climb (156): Blood sweat: blood oozes from pores (r39) Monster Summoning (184): Mystic twin: twin face in chest (r86) Spider Web (196): Nocturnal, +1d check at night, -1d check at day (r63) Paralysis (264, -2 spell check, 50% maj corrupt or misfire on natural 1): Terrible to behold, horrid expression (r81) Invoke Patron (144): Rush of Wind, 50% chance to blow out torches (r20) Patron Bond (148): no change (r46)
Base Attack: +2 Longsword: +2 for 1d8 Shortbow: +1 for 1d6 (50/100/150) Quiver: 24 arrows
Armor: Padded (+1, 0, 0, d8 fumble)
Carrying Capacity: 48, Current Load: 27
Equip: Backpack{Grimoire, 4 flasks oil, 4 day's rations}, lantern, waterskin, 1 candle, pen&ink, beltpouch{5 charcoal, 5 chalk}, beltpouch{empty}.
XP 290 Languages: Common, Angelic, Kobold, Lizard Man, Eagle #################################
Thief Lvl 5 (Hunter) Lawful STR 11; AGI 17; STA 9; PRS 14; INT 8; LCK 9 mods: str +0, agi +2, sta +0, prs +1, int -1, lck +0 Lucky Roll: number of languages
HP 17, AC 15, MV 30' Ref +5, Fort +2, Will +2
Init d20+2, Act 2(d16+3) or d20+5, Crit d20 on II two-weap: crit on nat 16 if hits AC (primary weap only)
Longsword (primary): d16+3 for 1d8 Short Sword (secondary): d16+3 for 1d6 Dagger: +3 for 1d6/1d10bk or +5 for d6 (10/20/30) Garrote: 1/3d4bk Blackjack: 1d3/2d6bk (all dmg subdual) Sling: +5 for 1d4 Crossbow: +5 for 1d6 (80/160/240) Quiver: 24 bolts
Armor: Studded Leather (+3, -2, -0', d8 fumble)
Luck die: d7, Luck restored 5 points/night Backstab: +8 Sneak Silently: +8 (8-2arm+2agi) Hide in Shadows: +9 (9-2arm+2agi) Pick Pocket: +8 (8-2arm+2agi) Climb Sheer Surface: +9 (9-2arm+2agi) Pick Lock: +8 (8-2arm+2agi) Find Trap: +8 (9-1int) Disable Trap: +9 (9-2arm+2agi) Forge Document: +3 (3-2arm+2agi) Disguise Self: +5 (4+1prs) Read Languages: +2 (3-1int) Handle Poison: +4 Cast Scroll Spell: d14-1 (-1int)
Carrying Capacity: 48, Current Load: 40
Equip: Backpack{50' rope, 4 flasks oil, 4 days rations, grappling hook}, flint&steel, pouch{empty}, waterskin, lantern, thieves' tools, 5 candles, large sack{empty}
XP 290 Languages: Common, Thieves' Cant ##########################
Halfling Lvl 5 (Vagrant) Lawful STR 12; AGI 13; STA 9; PRS 8; INT 7; LCK 14 mods: str +0, agi +1, sta +0, prs -1, int -1, lck +1 Lucky Roll: willpower saves
HP 21, AC 13, MV 20' Ref +4, Fort +2, Will +3
Init d20+1, Act 2(d16+4) or d20+5, Crit d12 on III two-weap fighting: crit on nat 16, fumble on 2x1
2 Short Swords: d16+4 for 1d6 2 Daggers: d16+4 for 1d4 or d20+5 (10/20/30) Sling: +5 for 1d4 (40/80/160) Pouch: 9 stones
Armor: Leather (+2, -1, -0', d8 fumble)
Stealth: +10 (9+1agi) Infravision 30' Lucky: Double bonus to luck check; can burn luck for others; 5 points luck restored per night
Carrying Capacity: 32, Current Load: 28
Equip: Backpack{ flint&steel, 2 flasks oil, 5 days rations, grappling hook}, 50' rope, pouch{100 coins}, waterskin, small sack{empty}
XP 290 Languages: Common, Halfling
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