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Dwarves in Plate. Impractical?
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Author:  bitflipr [ Tue Jul 17, 2012 9:21 pm ]
Post subject:  Dwarves in Plate. Impractical?

With a Dwarf having a base speed of 20' and plate mail subtracting 10' from that, a resulting movement speed of 10' for an armored dwarf seems more trouble than its worth. Has anyone seen dwarf characters wearing plate armor in any of their sessions?

Author:  tovokas [ Tue Jul 17, 2012 9:41 pm ]
Post subject:  Re: Dwarves in Plate. Impractical?

I just assume that burly dwarves can shrug off the penalty and move at their normal rate in heavy armor. I can understand them having a lower top speed, but they're built for heavy loads. Halflings would be slowed. :)

Author:  beermotor [ Wed Jul 18, 2012 1:54 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

Heavy armor was worn by mounted troops for the most part. So, put em on a steam powered war chariot.

Author:  Ravenheart87 [ Wed Jul 18, 2012 2:43 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

Dwarves in plate armour don't walk. They are hurled by catapults.

Author:  Vanguard [ Wed Jul 18, 2012 5:41 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.

Author:  IronWolf [ Wed Jul 18, 2012 6:07 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

Vanguard wrote:
I would import the rule from 3.X/Pathfinder than Heavy Armor doesn't reduce their speed.


Yeah, this would be what I would do. Dwarves just belong in plate armor!

Author:  beermotor [ Wed Jul 18, 2012 6:09 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

This could be remedied in future printings by more explicit adoption of the Chainmail rules re: armor and movement (which is what DCC was going for here I think), i.e. heavy armor = 20' movement (which dwarves already have), not -10' movement.

Although, personally, I kinda like the way the rules are written, as it gives a slight impediment to medium armors and then a little bit more to heavy armors. I forget if Chainmail was that granular, I think it was just "light foot" and "armored foot" movement, 12 and 6" respectively.

Author:  Skyscraper [ Thu Jul 19, 2012 10:31 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

Plate armor is a dwarf's skin, it's not equipment. No speed penalty there.

Author:  bitflipr [ Thu Jul 19, 2012 10:39 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

I think the suggestions and house rulings provided mesh with my thoughts. Dwarfs and plate armor seem like a natural fit. I'm a bit rusty on my Appendix N lore though - I can't recall what the dwarves in LotR wore.

Author:  TheNobleDrake [ Thu Jul 19, 2012 10:49 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

My house ruling on the issue: everyone starts with at least a 30' speed.

Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.

Author:  IronWolf [ Thu Jul 19, 2012 11:03 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

TheNobleDrake wrote:
Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.


This strikes a note with me! I was running Bone Hoard of the Dancing Horror and had a pretty fun scene where the party thought they were going to run away. Well,that worked great for the part of the party, but not those dwarves who were caught by the chasers. It led to a fun combat as the party realized only *some* of them could run away!

Author:  Raven_Crowking [ Thu Jul 19, 2012 11:12 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

IronWolf wrote:
TheNobleDrake wrote:
Note: I have drastically changed races (separating them from class, streamlining mechanics, and stripping them down to one or two 'essential' details of how they differ from human) in my home-games to accommodate not having random chance dictate that your character's name may as well be Bearfood since you can't possibly keep pace with the rest of your party.


This strikes a note with me! I was running Bone Hoard of the Dancing Horror and had a pretty fun scene where the party thought they were going to run away. Well,that worked great for the part of the party, but not those dwarves who were caught by the chasers. It led to a fun combat as the party realized only *some* of them could run away!


Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!

Author:  IronWolf [ Thu Jul 19, 2012 11:17 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

Raven_Crowking wrote:

Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!


That was a relatively early on encounter the one with a large number of combatants! There was another encounter they just flat out tried to avoid in their earnest as well! You don't get to see that too often in d20 games, but the party got one look at one of the encounters in that mod and did everything they could to not have to do battle.

We all had a great time with the mod. I will have a review up on the blog next week I think.

Author:  Raven_Crowking [ Thu Jul 19, 2012 11:20 am ]
Post subject:  Re: Dwarves in Plate. Impractical?

IronWolf wrote:
Raven_Crowking wrote:

Heh heh heh!

Tell me, was that an early-on encounter, or a near-the-end encounter?

Glad you had fun!


That was a relatively early on encounter the one with a large number of combatants! There was another encounter they just flat out tried to avoid in their earnest as well! You don't get to see that too often in d20 games, but the party got one look at one of the encounters in that mod and did everything they could to not have to do battle.

We all had a great time with the mod. I will have a review up on the blog next week I think.


I am really gratified to hear you guys had fun with it. I feel fairly certain that I know exactly which encounters you are referring to! :twisted:

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