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 Post subject: DCC RPG Old School Zero-Level Character Sheet
PostPosted: Tue Jan 15, 2013 9:03 pm 
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Ill-Fated Peasant

Joined: Tue Jan 15, 2013 7:34 pm
Posts: 4
I am getting back into RPGs after being away for a long, long time, and put together this zero-level character sheet to use with my friends.

DCC RPG 0-Level Character Sheet - Complete

The intent of this character sheet is to provide a complete and uncluttered basic character sheet for DCC RPG newcomers to use to create zero-level characters.

Some design goals:
    1. Recreate the unstructured free form feel of using blue lined binder paper for your character sheet.
    2. Provide a place to track each piece of information that might be needed by a zero-level character.
    3. Omit items that are not used by zero-level characters, such as class and level based combat modifiers.
    4. Be verbose, so new players have an opportunity to see and become familiar with the complete name of each item. Don't use contractions, newcomers might not be familiar with them. For example, use the full name "Agility Modifier" instead of "Agi Mod".
    5. Do not use a tiny font. And provide plenty of room for the player to write their stats, so they don't feel cramped and have to write in a tiny font.
    6. Fit all the core zero-level information on one page.
    7. Group the information logically, in a way that encourages the new player to see how the different items are related, and how they relate to the gameplay.

If you see any errors or zero-level character items I missed let me know.

I am also putting together a zero-level character creation guide to be used with this character sheet. And I am thinking of making a version of this character sheet to use for classes first level and up.


Last edited by Michael Blake on Sun Jan 27, 2013 9:56 pm, edited 5 times in total.

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 Post subject: Re: DCC Old School Zero-Level Character Sheet
PostPosted: Wed Jan 16, 2013 5:37 am 
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Cold-Hearted Immortal
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Joined: Fri Jun 26, 2009 5:42 am
Posts: 2263
Location: Chicago suburbs
Hey, Michael -

1. Welcome to the boards.

2. Nice first post -- lots of good ideas here; I particularly like the notion of using full names for things, as this can be a problem for newbies. Of course, many 0th level characters are run by veteran players but they probably wouldn't object to having full names of things on the sheet. :wink:

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Marv / Finarvyn
DCC Minister of Propaganda; Deputized 6/8/11
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DCC RPG playtester 2011, C&C playtester 2003,T&T since 2003,
ADRP Since 1993, OD&D player since 1975

"The worthy GM never purposely kills players' PCs, He presents opportunities for the rash and unthinking players to do that all on their own."
-- Gary Gygax
"Don't ask me what you need to hit. Just roll the die and I will let you know!"
-- Dave Arneson


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 Post subject: Re: DCC Old School Zero-Level Character Sheet
PostPosted: Wed Jan 16, 2013 8:38 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Really fun idea!

But shouldn't the vertical line on page two be on the other side...?

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Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: DCC RPG Old School Zero-Level Character Sheet
PostPosted: Wed Jan 16, 2013 7:01 pm 
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Ill-Fated Peasant

Joined: Tue Jan 15, 2013 7:34 pm
Posts: 4
finarvyn,

Thanks for the welcome. This looks like a fun community, gathering around an awesome game.

GnomeBoy,

You're hurting my head. The vertical line is on the left side of both pages, which is, of course, the most righteous form of blue binder paper presentation*. . . I thought you were going to say "Isn't the vertical red line too close to the left edge of the page?", which it is. I took a liberty with that and narrowed the left margin to give the player more space on the page.

*Players of a Chaotic disposition may dissent. Not applicable in all campaign settings and verses.


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 Post subject: Re: DCC RPG Old School Zero-Level Character Sheet
PostPosted: Wed Jan 16, 2013 11:04 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 3:46 pm
Posts: 2314
Location: Left Coast, USA
Well, the paper I used circa '77/'78 had the red line bleed right through the page (and I think there was a red line on both edges of the paper) -- but of course it all depends on what paper stock you're playing off of and how much verisimilitude you're going for... :D

Of course, this gives me my once-per-year excuse to link back to the character sheet I did back in the 3e days... http://www.goodman-games.com/forums/viewtopic.php?p=15952#p15952

A hard hard drive crash kyboshed my 4e attempt, and I haven't yet embarked on a DCC sheet of my own... yet. :twisted:

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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