I figured I should take the time to address some of your points
I like the sheet -- love that you used the slot-based encumbrance system (one of my faves).
Couple of constructive feedback items:
The spell sheet is slightly inaccurate, however -- Turn Unholy checks = d20+level+personality+Luck modifer (I just saw the note at the bottom -- that might be a bit obscure -- dunno if you have the real estate to make it more obvious)
Noted. The footnote was the best I could think of at the time without taking up a ton of extra space and being overly redundant, especially since "Turn Unholy" is sort of a special case. I'll have to think about this one for a little bit and see if I can't come up with something better.
The information for spells in the table aren't necessarily fixed: Range, duration, save -- most spells this is variable.
Players who have Wizards and Clerics in my game always have full sheet printouts of the spells they know. The column headings I included reflect the format for spells in the rule book; when range, save, etc. is variable that's what I've been writing in the slot, "variable". Mainly this part of the sheet is just meant to provide the player with a quick and dirty reference, nothing comprehensive.
I'd suggest these for column heads:
Spell Name (& page) Level Mercurial Effects Spell Check (in case it's different) Notes
The .Pub file is linked in the first post. Modify to your heart's content!
Space for Thieves' skills...
Definitely agree ... still trying to come up with a solution that doesn't inflate the page count beyond 4. "The Notes" page might need some tweaking?