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 Post subject: Dare I?
PostPosted: Thu Apr 12, 2012 10:44 am 
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Far-Sighted Wanderer

Joined: Sat Jun 18, 2011 1:42 pm
Posts: 13
edit: On second thought and closer inspection. I believe that this isn't the game for me.

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Last edited by bat on Fri Apr 27, 2012 12:40 pm, edited 1 time in total.

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 Post subject: Re: Dare I?
PostPosted: Tue Apr 17, 2012 1:17 pm 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 528
bat wrote:
Give me a gnome, a bard and serpent people and I am in. I am assuming that I can convert things from my blog without too much trouble to DCC? It is an oldschool blog.
edit: druid is built in. Yay.


The only one I feel like is missing is the Monk.. .but the Fighter can be a monk without much trouble -- just a few sets of MDoA will fix that.

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 Post subject: Re: Dare I?
PostPosted: Fri Apr 27, 2012 10:53 am 
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Joined: Wed Mar 23, 2011 1:04 pm
Posts: 757
Location: Los Angeles
Yup. The simplicity of DCC RPG characters is one of its greatest strengths. The 4 core classes provide enough to mix and match to create new classes without any problems, but also goes to show how solid the core classes are and how sub-classes are mostly just flavor. There is nothing from stopping a high-dex warrior from fighting with two-weapons, and those weapons being his fists. Add Mighty deeds to that damage, and you got a really powerful punch. Make a few exceptions to the rules, say if he never uses a weapon, his bare hands can scale up the Dice Chain as he levels, something like that.

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