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 Post subject: Re: Character Sheets
PostPosted: Sun Jun 03, 2012 7:12 pm 
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Wild-Eyed Zealot

Joined: Mon Apr 02, 2007 12:46 pm
Posts: 90
Thanks for these class-specific sheets, but I've found a few things which I can't find in the rules (I assume it was playtest stuff):

Next to Agility, there is a box for "Missile Damage". I can't find a reference to this in the rules.
Cleric sheet: under the lay-on-hands chart; it has reference to "CL" instead of the "dice" chart on page 31.
Wizard: under spells, what is supposed to go in the "check" area?

Minor Stuff
If each sheet is specific to class, you could probably pre-fill the "Class" area on the sheet.
On spellcasters (Wiz, Cleric, etc) you may want a space for "Caster Level"
Thief sheet: automatically add "thieves cant" to the languages section.
Luck: since any class may 'burn' luck points, it might be desirable to split the luck box (just like the Thief and Halfling sheets).
Dwarf/Elf/Halfling: you may want to automatically add their racial language.
Elf: you may want to add the elven immunities (e.g. sleep, paralysis).
Halfling/Elf/Dwarf: for infravision, point out the distance (e.g. 30-feet).
Warrior/Dwarf sheets: in the 'combat basics' box, you may want to re-label "attack" to "attack/damage/deed die".


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 Post subject: Re: Character Sheets
PostPosted: Sun Jun 03, 2012 7:31 pm 
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Moderator
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 671
Location: Devon, England
Prolly a good idea to post these notes in the errata thread labelled "Stomp the Typo" above. They tend to get lost amid general thread use else.

Colin


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 Post subject: Re: Character Sheets
PostPosted: Sun Jun 03, 2012 10:38 pm 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
Posts: 715
Location: Győr, Hungary
Banesfinger wrote:
Minor Stuff
If each sheet is specific to class, you could probably pre-fill the "Class" area on the sheet.
On spellcasters (Wiz, Cleric, etc) you may want a space for "Caster Level"
Thief sheet: automatically add "thieves cant" to the languages section.
Dwarf/Elf/Halfling: you may want to automatically add their racial language.
Elf: you may want to add the elven immunities (e.g. sleep, paralysis).
Halfling/Elf/Dwarf: for infravision, point out the distance (e.g. 30-feet).

Do it, but only if they keep the original sheets too. Without these changes, the sheets are good for a few homemade (sub)classes. If those are filled in, I would need to create new sheets.

_________________
Current campaign: Terminus DCC RPG


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 Post subject: Re: Character Sheets
PostPosted: Fri Jun 15, 2012 11:07 am 
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Far-Sighted Wanderer

Joined: Wed Jun 06, 2012 5:56 am
Posts: 23
I've been working on my own version of the character sheet, and I think I have it to a point where I can share it with you all. I made a single PDF that uses multiple layers, so it's easier to work with. Depending on the class you want (including zero level), you choose the appropriate layer and print out the sheets that apply to the class.

There are still some kinks and features I want to smooth out, but I hope you find it useful:
http://www.filedropper.com/dccrpgmerged ... ersheetv30

Edit: Uploaded v3.0. I added Spellburn back in for Elves. Looks like Elves and Wizards use identical spell casting rules.


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 Post subject: Re: Character Sheets
PostPosted: Fri Jun 22, 2012 10:21 am 
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Ill-Fated Peasant

Joined: Wed Jun 20, 2012 3:53 am
Posts: 4
Howdy Folks,

So i got bored the other night and made these for myself and everybody. I made them in Word 2007 so you may need to download word viewer to see it formatted correctly if you don't have word. These print off nicely on 4x6 flash cards. Hope this helps people with their DCC games! Feel free to email me back with anything to help improve them. Thanks!

https://docs.google.com/open?id=0B5JXv_UDcVj3Q3QyQVB0UjZNbmc

-Ryan


Last edited by Ryanglee1987 on Sat Jun 23, 2012 6:06 pm, edited 2 times in total.

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 Post subject: Re: Character Sheets
PostPosted: Fri Jun 22, 2012 2:18 pm 
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Moderator
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Joined: Sat Jan 15, 2011 6:05 pm
Posts: 671
Location: Devon, England
Ryan, your link is incomplete, unfortunately.

Colin


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 Post subject: Re: Character Sheets
PostPosted: Sat Jun 23, 2012 6:04 pm 
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Ill-Fated Peasant

Joined: Wed Jun 20, 2012 3:53 am
Posts: 4
Colin wrote:
Ryan, your link is incomplete, unfortunately.

Colin


I just re-uploaded everything and posted the new link. Sorry for the mishap there.


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 Post subject: Re: Character Sheets
PostPosted: Fri Jun 29, 2012 6:31 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
It's got some textual issues, at least when I just downloaded it and looked at it, bunch of stuff was overwritten and unreadable.

I'm using a Mac, dunno if that's the problem (shouldn't be, PDFs ought to be universal).

_________________

RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: Character Sheets
PostPosted: Fri Jul 13, 2012 11:07 am 
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Wild-Eyed Zealot
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Joined: Tue Apr 17, 2012 1:14 pm
Posts: 73
Any official word on when the official character sheets will be updated and complete?


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