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 Post subject: Cleric Spells
PostPosted: Sun Jun 18, 2017 9:26 pm 

Joined: Sun Jun 18, 2017 9:07 pm
Posts: 1
FLGS: Brave New World
Hi All,

first: I am no native speaker. Forgive all inconveniences.
second: I am new to DCC and this forum. If this question has already been answrede with regard to the actual version, a link will suffice. Thanks!

My question: What are the starting spells for Clerics, and how do you get new spells? Do you just get them or do you - like a Wizard - find, research, and "learn" them?


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 Post subject: Re: Cleric Spells
PostPosted: Mon Jun 19, 2017 11:07 am 
Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3356
Location: Left Coast, USA
FLGS: Bizarro World
Cleric spells would come directly from the god of the Cleric.

They can be rolled randomly or the GM might have one or two that are specifically given to the Cleric.

Unlike other games, the Cleric does not have access to all the spells on the list. They only get the spells they roll or are given.

When gaining a new Level, the method can be the same as above, or different (rolled randomly at first, but at second level, the GM might pick them, or even let the player pick them, etc.).

Hope that helps!

Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11 • AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9 • AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10 • AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Stinky Pete, Ostler — Spine snapped by tackling Kith

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