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PostPosted: Tue Dec 27, 2016 4:33 am 
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Far-Sighted Wanderer

Joined: Tue Apr 12, 2016 12:45 am
Posts: 23
FLGS: I have none.
It seems more like something all wizards did once to practice their craft - and subsequently should still be able to do - rather than a unique and powerful spell that they've spent years researching. So harmless that it doesn't even have corruption!

Why not ditch it from the spell list and make it possible for them all to use it as a simple spell check, the same way clerics request divine aid?


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PostPosted: Tue Dec 27, 2016 9:12 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3320
Location: Left Coast, USA
FLGS: Bizarro World
Sure. Why not try it...?

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Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

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Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7 • AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
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Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
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Toby • Squire
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Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
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Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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PostPosted: Wed Dec 28, 2016 3:38 am 
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Far-Sighted Wanderer

Joined: Tue Apr 12, 2016 12:45 am
Posts: 23
FLGS: I have none.
GnomeBoy wrote:
Sure. Why not try it...?

As soon as I get around to play as a wizard in a game, or have someone else roll up one in a game I'm running.

In the meantime I told you guys.


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