Christmas Cheer - a worldwide festive magical field
Posted: Fri Dec 23, 2016 7:05 am
The core rules bring up that casting spells in certain places, like leylines or elemental planes, can have strange results, from bonuses or penalties to spell checks to other side effects (Magic here and magic there). Why not extend these to be based not just on place, but on time? With Christmas (or your religious equivalent) at our door and all of us, I'm sure, being filled with joy for the holidays, let's have a look at how your spellcasting might be affected during this joyous time.
A spellcaster that serves a god or a patron (like Santa himself) that would approve such nonsense gains +2 to all spell checks made to bring happiness and cheer to the hearts of all sentient beings. This is modified by a further +5 if at least one child or halfling is a recipient.
Animal Summoning always summons reindeers.
If you hate Christmas and refuse to take part to the festivities, you gain -2 to all spell checks. Rolling a critical failure has no miscast or corruption effects (though deity disapproval may still apply), but instead any recipient of your chaotic magics will instead realize Christmas was inside them all along, or any other such nonsense, and their happiness and willingness to be together only grows. Make a DC 20 will save or your heart will grow by three sizes, plus one for every 5 points you fail by.
Above characters, and any snow monsters and other creatures wishing to ruin Christmas, count as unholy creatures for all. Clerics gain +2 to spell checks to turn them, as explained above.
Thieves and halflings gain +2 to their pick pockets skills if they use them to give rather than take. Hiding, moving silently, and climbing will gain the same bonus if it's used to give stuff without being seen. In addition, their carry weight triples. All bonuses are increased to +5, and the carry weight multiplier by two (for a total of x5), if they wear bright red coats and fake beards.
Elves gain the carry weight bonus as well, along with all the spell check bonuses above, but only if they wear red and green. They're not obliged to sport fake beards.
For every non-unholy creature a warrior or a dwarf vanguishes during this time, they gain a lump of coal.
Anyone contributing to the festivities gains +1 to +3 to their luck at the end of yuletide. Failing the will save against growing heart may make you eligible for the bonus as well, at DM's discretion.
Add some more of your own if you're feeling as joyful and slightly insane as I am.
A spellcaster that serves a god or a patron (like Santa himself) that would approve such nonsense gains +2 to all spell checks made to bring happiness and cheer to the hearts of all sentient beings. This is modified by a further +5 if at least one child or halfling is a recipient.
Animal Summoning always summons reindeers.
If you hate Christmas and refuse to take part to the festivities, you gain -2 to all spell checks. Rolling a critical failure has no miscast or corruption effects (though deity disapproval may still apply), but instead any recipient of your chaotic magics will instead realize Christmas was inside them all along, or any other such nonsense, and their happiness and willingness to be together only grows. Make a DC 20 will save or your heart will grow by three sizes, plus one for every 5 points you fail by.
Above characters, and any snow monsters and other creatures wishing to ruin Christmas, count as unholy creatures for all. Clerics gain +2 to spell checks to turn them, as explained above.
Thieves and halflings gain +2 to their pick pockets skills if they use them to give rather than take. Hiding, moving silently, and climbing will gain the same bonus if it's used to give stuff without being seen. In addition, their carry weight triples. All bonuses are increased to +5, and the carry weight multiplier by two (for a total of x5), if they wear bright red coats and fake beards.
Elves gain the carry weight bonus as well, along with all the spell check bonuses above, but only if they wear red and green. They're not obliged to sport fake beards.
For every non-unholy creature a warrior or a dwarf vanguishes during this time, they gain a lump of coal.
Anyone contributing to the festivities gains +1 to +3 to their luck at the end of yuletide. Failing the will save against growing heart may make you eligible for the bonus as well, at DM's discretion.
Add some more of your own if you're feeling as joyful and slightly insane as I am.