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PostPosted: Mon Dec 05, 2016 8:41 pm 
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Gongfarmer

Joined: Tue Nov 29, 2016 9:08 am
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FLGS: Maximum Distractions, Chicagoland Games, Da Sorce
Apologies if this has been asked and answered I searched the forums but couldn't find anything.

Maybe I'm confusing things but when wizards acquire spells even at first level, they must learn them that seems clear.

But then it says a week per level of spell that they are learning in addition to a quest or service in the learning of it, or finding it.

It seems that would make a lot of attention in the game being spent on simply the Wizards class ability and as far as player attention I'm wondering how any other DM works it into a campaign.

It's clear that there was a lot of thought into this design, so it is in the DM section for a reason, but is this an issue a non issue, if I'm just grabbing a published adventure and would like to move from one to the other, the stories are about action and things going on. Seems that adventurers can get a lot done in the month a Wizard is trying not always succeeding at learning 2 second level spells.

Does the wizard player not play his character? Does the party adventure without him, how is this attractive for a game. Or is this just house-ruled for most of you, as a gentile hand wave.

Or am I missing something.


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PostPosted: Tue Dec 06, 2016 5:12 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
Posts: 2733
As a judge, consider this a chance to take cash away from PCs as they must have downtime. And consider it an opportunity to throw hooks out for adventures you wish to run.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Tue Dec 06, 2016 4:24 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3231
Location: Left Coast, USA
FLGS: Bizarro World
TriceTheTraveller wrote:
...then it says a week per level of spell that they are learning in addition to a quest or service in the learning of it, or finding it

If I can read a 500 page novel in a week, I can also read it one page per day, if you catch my drift. The "spell level per week" is a benchmark to judge against, IMO.

• An especially busy week of arduous travel and harrowing adventure may mean little-to-no time to grok that new spell.

• A quiet week healing and relaxing among the Elves of Elvenkeep, you can pick up a spell in 3 days per spell level.

Et cetera.

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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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Havarth • Cleric/Zikcub • Animal trainr • L
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Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

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Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

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PostPosted: Fri Jan 20, 2017 1:08 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 17, 2006 6:50 am
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This is a subject I've been pondering as I've been considering a new DCC campaign.

My current feeling is the random learning of a new spell upon leveling represents a sudden insight due to the culmination of all of the wizard's previous nightly meditations to recharge his spells. When he levels, he experiences a breakthrough and realizes "Hey! If I just say 'abra' THEN 'cadabra', I can shoot fire out of my hands!" To learn a specific spell instead (e.g. from that rubbing of a inscription found in the temple you just looted), the wizard meditates and studies that in particular and learns that magic as opposed to a random enlightenment.


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