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PostPosted: Tue Oct 16, 2012 6:05 am 
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cthulhudarren wrote:
...
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg

What characters will be willing to cut off a limb for 20 points of spellburn?

Um. Isn't spellburn supposed to be healable? How do you heal a cut off leg (except by more magic)?

I'd think it'd be better to just nerf spellburn to a cap of x points, than to go this route.

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Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

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X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
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Toby • Squire
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Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
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Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
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PostPosted: Wed Oct 17, 2012 5:56 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 9:14 am
Posts: 471
Location: Cube Farm of Alien Geometry
GnomeBoy wrote:
cthulhudarren wrote:
...
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg

What characters will be willing to cut off a limb for 20 points of spellburn?

Um. Isn't spellburn supposed to be healable? How do you heal a cut off leg (except by more magic)?

I'd think it'd be better to just nerf spellburn to a cap of x points, than to go this route.


Maybe not always. This way even high level characters may not want to burn 20!


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PostPosted: Wed Oct 17, 2012 7:43 am 
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FLGS: Bizarro World
cthulhudarren wrote:
GnomeBoy wrote:
Isn't spellburn supposed to be healable?

Maybe not always.

But this is a campaign choice (saying some burn is not healable) not RAW, yeah?

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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PostPosted: Wed Oct 17, 2012 8:36 am 
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Ill-Fated Peasant

Joined: Tue Sep 04, 2012 6:23 am
Posts: 6
I have to admit, I am somewhat baffled by this discussion. Spellburn is flavorful and awesome (just like the rest of DCC). I understand houseruling in more awesome (ie - more detail to what is actually happening during the spellburn, etc) I am a big fan of anything that turns the gaming experience up to 11.

I think that spellburn is pretty self limiting as it is, and gives wizards a go nuclear option that, combined with corruption, really give magic the feel of "dabbling with the primal forces of creation". No other game I have played has ever been able to capture that feeling.

Perhaps it is because of the amount of experience I have as a GM (25+ years), and having to deal with many groups of shameless powergamers during that time (D&D 3.5 anyone?). But I welcome a player trying to "game the system" using spellburn to gain some type of advantage (patron bond, invisible servant, or whatever else you think might be abuse able) Hey if a zero level wants to spellburn his way into being the mortal champion of his patron in the world, have at that. Does he want to walk around with an invisible force of nature that shreads his opponents - that wont freak out any of the common folk.

As a GM, you have to think outside the box too. You need to challenge your players based on their choices, not limit their choices.

Just my .02

Eric


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PostPosted: Thu Oct 18, 2012 12:15 pm 
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Joined: Wed Oct 17, 2012 9:59 am
Posts: 137
cthulhudarren wrote:
I'd also note that I would prefer some limit to spellburn via things like this:
(nicked from that linked thread)
1 point: cut on your forearm
2 points: notch on your cheek
4 points: pry all hair from head
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg



What characters will be willing to cut off a limb for 20 points of spellburn?


Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.


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PostPosted: Fri Oct 19, 2012 3:19 am 
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Joined: Sat Jun 16, 2012 7:25 am
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AQuebman wrote:
cthulhudarren wrote:
I'd also note that I would prefer some limit to spellburn via things like this:
(nicked from that linked thread)
1 point: cut on your forearm
2 points: notch on your cheek
4 points: pry all hair from head
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg



What characters will be willing to cut off a limb for 20 points of spellburn?


Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.


I see potential for a module called, "The Quest For Rosebud"!

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Jingles Coinclink, Halfling, hag-hacked into haggis

Nurzual the Faceter – M Jwlr - Wiz - L
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club +0 (1d4+1t) - hand mirror, holy wtr, wtrskin Kith drink 12 oz drunk, 31 cp
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Brandybland Shoetree F Coblr N
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gldtr glaive +0 (1d10) - gldtr ch mail - Fe spike, shoehorn, 48 cp
Prof: dagger


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PostPosted: Fri Oct 19, 2012 8:01 am 
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3175
Location: Left Coast, USA
FLGS: Bizarro World
Bilgewriggler wrote:
AQuebman wrote:
cthulhudarren wrote:
...What characters will be willing to cut off a limb for 20 points of spellburn?

Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.

I see potential for a module called, "The Quest For Rosebud"!

*insert Orson Welles slow clap gif here* :D

_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be DCC Monsters

PbP Purple Planeteers!

Havarth • Cleric/Zikcub • Animal trainr • L
S11 A11 S9 P15 I9 L7
AC10, HP12, R0 F1 W2
Glaive+0 1-10
Club+0 1-4
X' chain, sack
Bless, Dtct Ev, Prot fm Evil, Word oCmmnd

Lucius • Cleric/Verlore • Slave • N
S13 A11 S8 P15 I11 L11
AC10+, HP6, R0 F0 W2
Sword+1 _
Club+1 2-5
Hide armor, flint/steel, green stone, oil 1
Crit table +1
Dark, Holy Sanct, Resist Cold/Heat, Word o Cmmnd

Toby • Squire
S13 A10 S14 P15 I16 L9
AC10+, hp3, R0 F1 W1
Lg swrd+1 2-9
Scale armor, sack, helm, L’ rope, torch • Com, Chaos, Hobgob

Kelven • Smuggler
S14 A8 S11 P12 I7 L10
AC9+, hp2(4), In-1, R-1 F0 W0
Sword+1 _
Staff+1 or Sling -1 2-5
Scale armr, waterprf sack, L’ rope, torch, 39cp

Runes:https://i.imgur.com/xGUofHk.jpg
RIP
Stinky Pete, Ostler — Spine snapped by tackling Kith


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