Question about Automatic Critical via Spellburn

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GnomeBoy
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Re: Question about Automatic Critical via Spellburn

Post by GnomeBoy » Tue Oct 16, 2012 6:05 am

cthulhudarren wrote:...
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg

What characters will be willing to cut off a limb for 20 points of spellburn?
Um. Isn't spellburn supposed to be healable? How do you heal a cut off leg (except by more magic)?

I'd think it'd be better to just nerf spellburn to a cap of x points, than to go this route.
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Re: Question about Automatic Critical via Spellburn

Post by cthulhudarren » Wed Oct 17, 2012 5:56 am

GnomeBoy wrote:
cthulhudarren wrote:...
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg

What characters will be willing to cut off a limb for 20 points of spellburn?
Um. Isn't spellburn supposed to be healable? How do you heal a cut off leg (except by more magic)?

I'd think it'd be better to just nerf spellburn to a cap of x points, than to go this route.
Maybe not always. This way even high level characters may not want to burn 20!

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Re: Question about Automatic Critical via Spellburn

Post by GnomeBoy » Wed Oct 17, 2012 7:43 am

cthulhudarren wrote:
GnomeBoy wrote:Isn't spellburn supposed to be healable?
Maybe not always.
But this is a campaign choice (saying some burn is not healable) not RAW, yeah?
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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Re: Question about Automatic Critical via Spellburn

Post by acseric » Wed Oct 17, 2012 8:36 am

I have to admit, I am somewhat baffled by this discussion. Spellburn is flavorful and awesome (just like the rest of DCC). I understand houseruling in more awesome (ie - more detail to what is actually happening during the spellburn, etc) I am a big fan of anything that turns the gaming experience up to 11.

I think that spellburn is pretty self limiting as it is, and gives wizards a go nuclear option that, combined with corruption, really give magic the feel of "dabbling with the primal forces of creation". No other game I have played has ever been able to capture that feeling.

Perhaps it is because of the amount of experience I have as a GM (25+ years), and having to deal with many groups of shameless powergamers during that time (D&D 3.5 anyone?). But I welcome a player trying to "game the system" using spellburn to gain some type of advantage (patron bond, invisible servant, or whatever else you think might be abuse able) Hey if a zero level wants to spellburn his way into being the mortal champion of his patron in the world, have at that. Does he want to walk around with an invisible force of nature that shreads his opponents - that wont freak out any of the common folk.

As a GM, you have to think outside the box too. You need to challenge your players based on their choices, not limit their choices.

Just my .02

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Re: Question about Automatic Critical via Spellburn

Post by AQuebman » Thu Oct 18, 2012 12:15 pm

cthulhudarren wrote:I'd also note that I would prefer some limit to spellburn via things like this:
(nicked from that linked thread)
1 point: cut on your forearm
2 points: notch on your cheek
4 points: pry all hair from head
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg



What characters will be willing to cut off a limb for 20 points of spellburn?
Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.

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Re: Question about Automatic Critical via Spellburn

Post by Bilgewriggler » Fri Oct 19, 2012 3:19 am

AQuebman wrote:
cthulhudarren wrote:I'd also note that I would prefer some limit to spellburn via things like this:
(nicked from that linked thread)
1 point: cut on your forearm
2 points: notch on your cheek
4 points: pry all hair from head
5 points: cut off a finger
10 points: cut off a hand
20 points: cut off a leg



What characters will be willing to cut off a limb for 20 points of spellburn?
Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.
I see potential for a module called, "The Quest For Rosebud"!
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Re: Question about Automatic Critical via Spellburn

Post by GnomeBoy » Fri Oct 19, 2012 8:01 am

Bilgewriggler wrote:
AQuebman wrote:
cthulhudarren wrote:...What characters will be willing to cut off a limb for 20 points of spellburn?
Unless the party wants to push the wizard around in a radial flyer wagon I can't imagine the wizard would ever use that much spellburn with those rules lol.
I see potential for a module called, "The Quest For Rosebud"!
*insert Orson Welles slow clap gif here* :D
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com

Kuruz, Mendicant, N • AC 8, 4 hp • R-1, F0, W0 • S9 A8 S9 P11 I16 L8
Zend, Grave Digger, L • AC 9, 3 hp • R-1, F0, W1 • S14 A6 S9 P13 I13 L6
Mercer, Outlaw, N • AC 12, 2 hp • R0, F-1, W1 • S7 A9 S6 P13 I8 L13
Dejah, Ropemaker, C • AC 10, 2 hp • R0, F1, W-1 • S8 A12 S15 P7 I11 L7

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