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 Post subject: manifestation
PostPosted: Tue Jan 22, 2013 7:28 am 
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Cold-Hearted Immortal
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Joined: Mon Jun 25, 2012 8:01 am
Posts: 1200
Location: Atlanta, GA
Do you roll a new manifestation each time you cast? Or once for your character, as sort of a signature "this is how I do it" kind of like the mercurial magic roll?

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RoM pbp:
Hamun Ry (Wiz 4)
Str 10 Agi 15 (+1) Sta 11 Per 11 Int 17 (+2) Luc 10 (Unholy House). Align: C. AC: 14. HP: 13. Melee +1, Ranged +2. Crit: d8, I. Save: Ref +5, Fort +3, Will +4.
Spells: 1: Choking Cloud, Comprehend Languages, Detect Magic (odd crystal growths), Magic Missile (mirror images), Runic Alphabet (Mortal) (ravenously hungry), Ventriloquism (rain of frogs)
2: Detect Invisible, Levitate (extremely difficult, d14), Mirror Image (20% chance to raise/lower luck by 1d3 points).
Equip: Ring of the Sand Djinn: +2 AC/saves, Invisibility for 1min/spellburn point, or unmake for great, unknown effect. Padded Armor, Longsword, Longbow, quiver w/20 steel-tipped arrows, 10 silver-tipped arrows, backpack, spellbook, quill and ink, sturdy parchment (10 sheets), 5 days rations, high leather boots, belt w/ belt pouch, gray robe, dark gray hooded cloak. Also carries 3 small mechanical toys: wind-up mouse, wooden puzzle cube, small jewelry box that plays a little tune.


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 Post subject: Re: manifestation
PostPosted: Tue Jan 22, 2013 7:59 am 
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Deft-Handed Cutpurse
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Joined: Sun May 27, 2012 6:23 am
Posts: 216
Once at the beginning when spells are determined but my players tend to forget about the manifestation in play & it hasn't really added anything to our game.


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 Post subject: Re: manifestation
PostPosted: Tue Jan 22, 2013 8:47 am 
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Hard-Bitten Adventurer
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Joined: Sat Nov 03, 2012 10:27 am
Posts: 152
Location: Ohio
I just let the players decide. My take on this is that this is flavor for the players, so I give them complete control. They can choose any of the manifestations listed, they can roll once, or every time they cast it, or they can make up their own manifestation. But they cannot cast a spell unless they describe how it manifests :)


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 Post subject: Re: manifestation
PostPosted: Tue Jan 22, 2013 10:06 am 
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Joined: Fri Mar 16, 2012 11:41 am
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cjoepar wrote:
I just let the players decide. My take on this is that this is flavor for the players, so I give them complete control. They can choose any of the manifestations listed, they can roll once, or every time they cast it, or they can make up their own manifestation. But they cannot cast a spell unless they describe how it manifests :)


I am similar. Sometimes, in the heat of the moment, we forget manifestation. Otherwise, one of two things happens:

(1) The first manifestation rolled is so damn appropriate for the character that we just keep it as that character's signature, or

(2) We reroll every time because the players seem to enjoy it. They roll.

RC

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SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: manifestation
PostPosted: Tue Jan 22, 2013 12:43 pm 
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Cold-Blooded Diabolist

Joined: Fri Apr 06, 2012 3:36 am
Posts: 525
I invite the players to describe their own manifestation, but they mostly just roll... either way the consistent part is that they roll once ever for each spell (though I allow changing of manifestation by spending time "re-learning" the spell)


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 Post subject: Re: manifestation
PostPosted: Wed Jan 23, 2013 9:15 pm 
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Hard-Bitten Adventurer
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Joined: Mon Jul 30, 2012 2:40 pm
Posts: 177
Location: West Palm Beach, Fl
beermotor wrote:
Do you roll a new manifestation each time you cast? Or once for your character, as sort of a signature "this is how I do it" kind of like the mercurial magic roll?


I have them roll every time for manifestation. Unless someone wants a "signature manifestation". So far everyone has had more fun rolling dice! I anticipate we will get some signatures at some point though.

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Ah well, who wants to live forever? DIE!
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 Post subject: Re: manifestation
PostPosted: Thu Jan 24, 2013 9:04 am 
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Cold-Blooded Diabolist

Joined: Mon Feb 09, 2009 11:14 am
Posts: 464
Location: Cube Farm of Alien Geometry
Once.


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