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Am I missing something?

Posted: Fri Sep 21, 2012 8:15 pm
by bryguy
Magic Armor?
Not as in just simple plusses, but I still cant find anything about enchanted armor.
Ive been scouring the book, seriously have over 50 colored flags sticking out of the LE with chapters and sub sections written all over them. I like the idea of magic armor being "different", so I'm going to make a few things up.. I know that may be the idea, and with 30 years of gaming and DMing I dont need a chapter devoted to it, but I'm still thinking I'm missing that little two paragraph section somewhere..

Re: Am I missing something?

Posted: Fri Sep 21, 2012 9:39 pm
by tovokas
I think you're on to the right path: it's so much cooler to create magic armor that is unique, fascinating, and fits your campaign. Perhaps the armor just helps against criticals, or reduces fumble die rolls. Or it can absorb any one hit a day with no damage but triggers a minor corruption that lasts for 1d4 days, or wounds one of your friends by the damage reduced... I just love this whole mindset that DCC encourages.

When I get to publishing non-funnel adventures there will definitely be unique magic items in each adventure, and I know others are doing so as well. :)

Re: Am I missing something?

Posted: Fri Sep 21, 2012 10:26 pm
by bryguy
Nice!
I was thinking along ones that gave bonuses to fire, cold, acid, float down from heights, swim without sinking in plate... Etc.. (all in very elaborate thought out versions of course..)
As I said before.. I hate simple plusses. Ive always loved the idea of backstory on items even 30 yrs ago on magic items.
I had this old suit in the game in the 80s called the Armor of Kwar Berrex.. Bad stuff, but good at the same time :)

Re: Am I missing something?

Posted: Sat Sep 22, 2012 1:09 am
by nerdwerds
tovokas wrote:I think you're on to the right path: it's so much cooler to create magic armor that is unique, fascinating, and fits your campaign.
I agree.
I've only put one suit of armor into my world, it "blinks" the wearer out of existence for a round when an opponent gets a critical hit against them.