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 Post subject: House-rule Cleric Lvl 1 Spell: Temporary Creation
PostPosted: Mon Aug 06, 2012 1:27 am 
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Deft-Handed Cutpurse
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Joined: Thu Jul 19, 2012 12:21 am
Posts: 263
Location: California, USA
Hi All,

Here's a spell I wrote up for clerics that worship a God of creation, e.g., Choranus. I'm posting it here in case someone finds it useful. If you've come up with a similar spell, please let me know!

Temporary Creation

Range: Self to 5’
Duration: 1 turn or more (see below)
Casting time: 1 turn

General: The cleric calls upon the power of his deity to draw magical energy from the void and create non-magical (mundane) non-living items for brief moments in time, after which the items transform back into nothingness. There must be a reasonable amount of space for the item to exist (can’t create large structure in dense forest, can’t create 10’pole in 5’by5’by5’ cell, etc.); if there is not, the item cannot be created. Although the items are mundane, the cleric is to treat them as holy gifts from his god and physical manifestations of his god’s power. The gods intend for items to be used to further their causes; not using a created item to aid the cleric or his party is sinful. Moreover, selling temporarily-created items is a sin, as is creating currency to buy items, bribe officials, etc. Sinful use of created items may incur luck penalties, deity disfavor, or worse.

Items created are classified as small, moderate, or large. Examples follow:
Small Items: dagger, dart, garrote, sling, candle, arrow, sling stone, flask, iron spike, etc.
Moderate Items: all 1-h weapons not listed as small item, shield, short bow, torch, lantern, 50’ rope, grappling hook, crowbar, thieves’ tools, small sack, quiver, armor with d8 fumble die, etc.
Large Items: all 2-h weapons not listed as moderate items, 10-foot pole, 10’ chain, large sack, armor with d12, d16, backpack, etc.

Manifestation: Roll 1d4: (1) bluish mist forms in the air and condenses into the shape of the item; (2) a miniature black sphere appears and implodes, producing the item; (3) the earth is torn asunder as the item rises from cracks in the ground, then the cracks close; (4) a cloud of fire appears that gives off no heat, and the item falls slowly from the cloud.

1-11: Failure
12-13: The caster invokes the powers of creation to create a small-sized mundane item. This item will cease to exist after one turn.
14-17: The caster invokes the powers of creation to create up to 2 small-sized mundane items. These items will cease to exist after one turn.
18-19: The caster invokes the powers of creation to create up to either 1 moderately-sized item or 4 small-sized mundane items. These items will cease to exist after one turn.
20-23: The caster invokes the powers of creation to create up to either 1 large-sized , 2 moderately-sized, 8 small-sized, or 1 moderately-sized and 4 small-sized mundane items. These items will cease to exist after one turn.
24-27: The caster invokes the powers of creation to create an item large enough for up to two people (cart, canoe, tent, etc.) or he may create up to twice the number of items listed for result 20-23. These items will cease to exist after one hour.
28-29: The caster invokes the powers of creation to create an item large enough for up to four people (wagon, large rowboat, large tent, unfurnished house/structure/shelter, etc.) or he may create up to four times the number of items listed for result 20-23. These items will cease to exist after four hours.
30-31: The caster invokes the powers of creation to create an item large enough for up to eight people (large wagon, boat, unfurnished house/structure/shelter, etc.) or he may create up to eight times the number of items listed for result 20-23. These items will cease to exist after eight hours.
32+: The caster invokes the powers of creation to create an item large enough for up to sixteen people (large wagon, boat, unfurnished house/structure/shelter, etc.) or he may create up to sixteen times the number of items listed for result 20-23. These items will cease to exist after 1 day.


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