Merl, thanks for responding! I was afraid I'd have to enter the Hall of Shame and bump my own thread
Merl wrote:
It takes 10 minutes to cast...
You know, I completely missed that the casting time is 1 turn; that makes the 12-13 result stranger. I think I will replace that portion of the spell (my second option). Thanks again for the response.
It dawned on me that people may be reading this thead without having the rulebook handy, so I'll enter in what the spell results are, just in case anyone wants to chime in who couldn't before:
12-13: For one round, the cleric glimpses the future. In doing so, he gains great insight into the most effective manner to complete any action. The cleric receive a +4 bonus to a single roll of his choosing on his next round, whether it’s an attack roll, damage roll, skill check, spell check, or something else.
14-17: The cleric has a hint of possible outcomes. He must spend the following round concentrating on a choice that must be made in the next 30 minutes. For example, he may be deciding which direction to turn in a dungeon or whether to enter a room. The cleric gets a sense of whether the action will be to his benefit or harm. There is a 75% chance that the sense the cleric receives is accurate.
All 18+ results have a similar flavor as the 14-17 result, just longer durations than 30min and better chance than 75%. 32+ includes a +1 to all rolls for the cleric for the next month.