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 Post subject: 0-level characters' spells?
PostPosted: Sun Jun 03, 2012 10:19 am 
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Hard-Bitten Adventurer
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Joined: Fri Jun 01, 2012 2:40 pm
Posts: 152
Can someone point me to the rule for spellcasting ability of 0-level character ?


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 Post subject: Re: 0-level characters' spells?
PostPosted: Sun Jun 03, 2012 10:42 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 11:41 am
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0-level characters have no spell-casting ability.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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 Post subject: Re: 0-level characters' spells?
PostPosted: Sun Jun 03, 2012 11:38 am 
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Chaos-Summoning Sorcerer
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Joined: Wed Jan 05, 2011 5:34 pm
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Location: Győr, Hungary
They only get spells when they enter a spell casting class at level 1.

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 Post subject: Re: 0-level characters' spells?
PostPosted: Sun Jun 10, 2012 6:52 am 
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Far-Sighted Wanderer
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Joined: Sat Jun 11, 2011 1:49 pm
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nada


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 Post subject: Re: 0-level characters' spells?
PostPosted: Sun Jun 10, 2012 6:57 am 
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Location: Devon, England
Troy812 wrote:
nada


Querple? Banatcha! Ganatowaga, soni umagaw.

Colin


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 Post subject: Re: 0-level characters' spells?
PostPosted: Sun Jun 10, 2012 10:39 am 
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Wild-Eyed Zealot
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Joined: Tue Apr 17, 2012 1:14 pm
Posts: 73
It would be potentially interesting to have a few of the occupations in table 1-3 to know a single spell: alchemist, astrologer, elven sage, healer, herbalist, scribe, shaman, wizard's apprentice. Perhaps imposing some sort of penalty such as rolling 1d16 instead of 1d20 on the spell check. If this was allowed, one situation a GM would have to deal with is if that PC chooses a non-magic class at level 1. Level 0 spells could also be designed and created... something similar in power to cantrips in other game systems.


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