catseye yellow wrote:
as animal summoning goes, you have to ask yourself what really goes on...
A great area to play around with and define for a campaign. The rules specify that the caster is invoking animal spirits to bring forth a mundane animal. So taking the relationship with those spirits into consideration is a great area for exploration. And switching out that circumstance for another is cool, too.
But I don't see this playing around as 'adding rules'... It's more like rolling with the situation. If the characters wind up in a trap that's removing air from the room, acid is pouring in from the ceiling, and the ceiling itself is dropping to crush them, well, you just deal with that as it's happening, not invent a bunch of rules for it. But that's me, I'm fine with an on-the-fly ruling, and I also know that some players want the rules laid out in advance. Different folks have difference senses of what it meant by the "game" in RPG. To each their own.
Hi Gnomeboy, I wouldn't dispute that the spell can be cast again my issue is the assumption that the effects are added together.
In what sense? I mean, Force Manipulation can create two walls if you roll high enough. Why not create two walls with two castings, if that's how the dice came up? It's twice the risk for the equivalent of a slightly higher result.
And spamming Animal Summoning, could be overwhelming, but again, there are risks involved (especially if you play up the idea that you're communing with spirits to create this effect; they may get ticked off and decide your most recent casting is not going to obey you and just assault you instead... Or maybe something more insidious...
• If my players needed rules up-front for their enjoyment, and I wanted to limit multiple castings, I'd simply say that subsequent castings while the first is in effect take a cumulative -2 to the spellcheck, or something like that.
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.Playing RPGs since 1977
• Quasi-occasional member of the Legion of 8th-Level Fighters.
Link: Here Be DCC Monsters