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 Post subject: Patron Generator
PostPosted: Mon Jun 11, 2012 4:32 pm 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 519
I needed a generator to come up with a patron on the fly. Still in the early stages, but I generally like the Wilderlands method of Temple generation (of which the deity is a subset of this). I don't think this tool would be able to generate every detail, but should definitely give some boundaries and ideas to get a patron concept rolling.

My idea is thus:

  • Potential patrons vary in power, "sphere" and origin. Most patrons are upstarts that have a little power and want to increase that power, at least partially, through their servants.
  • There are "classes" of patrons: petty, obscure, minor, <standard...need a better word>, major and deific. A major patron looks like the example patrons in the core book.
  • A "sphere" may be expansive or restrictive -- thus a minor spirit may have a "sphere" of water but only be associated to a specific river, stream, lake or pool. While a major or deific patron of water may be associated with the entire "concept" of water, or the element in general or a huge sea, etc.
  • An individual patron's power level sets a variable in the game terms it can effect -- thus a petty patron may only have 2 or 3 invoke patron results, no patron spells, limited knowledge of other spells, and generally not be able to assist the servant much. Similarly, its patron taint may be limited to 1 or 2 effects, it's ability to affect the physical world may be lessened or not effective outside a specific range of its "sphere." Etc.
  • The above idea may allow wizards to take more than one patron -- especially if several petty/minor patrons have limited influence outside of a geographic area.
  • Similarly, a patron of a certain power level may not be able to affect/counter the powers of a more powerful patron. Thus, the power of a nature spirit associated with a grove of trees has little defense against Bobugbubilz' Toadfiend avatar -- and may actually be enslaved/destroyed by more powerful patrons.

Anyway -- I think petty to "standard" patrons could be almost totally generated from a few randomly thrown together concepts and some imagination. Just looking for ways to shorten the time needed... and maybe generate some ideas...

More later.

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AKA Paul Wolfe
The Mystic Bull: Our new publishing website. Have a submission? PM me.
In the Prison of the Squid Sorcerer: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
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 Post subject: Re: Patron Generator
PostPosted: Mon Jun 11, 2012 6:50 pm 
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Mighty-Thewed Reaver
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Joined: Sun May 04, 2008 6:00 pm
Posts: 304
Location: Virginia
This is a really cool idea. You could use the JG "Unknown Gods" as a source, with the listed powers for each god as a guide for patron spells and invoke patron effects.


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 Post subject: Re: Patron Generator
PostPosted: Tue Jun 12, 2012 10:32 am 
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Cold-Blooded Diabolist

Joined: Mon Jan 06, 2003 6:19 pm
Posts: 519
I started on a main table to describe the basic parameters of a patron at various "levels." Couldn't post it here, so it's here:

http://mysticbull.pbworks.com/w/page/54 ... -patrongen

_________________
AKA Paul Wolfe
The Mystic Bull: Our new publishing website. Have a submission? PM me.
In the Prison of the Squid Sorcerer: 12 Short Adventures for DCC!
The God-Seed Awakens: 3rd Level Adventure for DCC. New patron, new spells, lots of new monsters and the living weapons of the Empire of Thal!
My Gamer Profile


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 Profile  
 
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