0-level characters' spells?

Discussion of all things magical for DCC RPG -- "Let the Phlogiston take you where it will..."

Moderators: DJ LaBoss, finarvyn, michaelcurtis, Harley Stroh

Post Reply
User avatar
sheriffharry
Hard-Bitten Adventurer
Posts: 152
Joined: Fri Jun 01, 2012 12:40 pm

0-level characters' spells?

Post by sheriffharry »

Can someone point me to the rule for spellcasting ability of 0-level character ?
User avatar
Raven_Crowking
Cold-Hearted Immortal
Posts: 3159
Joined: Fri Mar 16, 2012 9:41 am
FLGS: The Sword & Board
Contact:

Re: 0-level characters' spells?

Post by Raven_Crowking »

0-level characters have no spell-casting ability.
SoBH pbp:

Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
User avatar
Ravenheart87
Tight-Lipped Warlock
Posts: 903
Joined: Wed Jan 05, 2011 3:34 pm
Location: Győr, Hungary
Contact:

Re: 0-level characters' spells?

Post by Ravenheart87 »

They only get spells when they enter a spell casting class at level 1.
Vorpal Mace: a humble rpg blog with some DCC-related stuff.
User avatar
Troy812
Far-Sighted Wanderer
Posts: 43
Joined: Sat Jun 11, 2011 11:49 am

Re: 0-level characters' spells?

Post by Troy812 »

nada
User avatar
Colin
Moderator
Posts: 671
Joined: Sat Jan 15, 2011 4:05 pm
Location: Devon, England

Re: 0-level characters' spells?

Post by Colin »

Troy812 wrote:nada
Querple? Banatcha! Ganatowaga, soni umagaw.

Colin
User avatar
bitflipr
Wild-Eyed Zealot
Posts: 73
Joined: Tue Apr 17, 2012 11:14 am

Re: 0-level characters' spells?

Post by bitflipr »

It would be potentially interesting to have a few of the occupations in table 1-3 to know a single spell: alchemist, astrologer, elven sage, healer, herbalist, scribe, shaman, wizard's apprentice. Perhaps imposing some sort of penalty such as rolling 1d16 instead of 1d20 on the spell check. If this was allowed, one situation a GM would have to deal with is if that PC chooses a non-magic class at level 1. Level 0 spells could also be designed and created... something similar in power to cantrips in other game systems.
Post Reply

Return to “Magic and Spells”