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PostPosted: Sun Mar 12, 2017 1:02 am 
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Gongfarmer

Joined: Sat Mar 11, 2017 11:57 am
Posts: 2
FLGS: Gabi's Olympic Cards & Comics
I will soon be running my first DCC game! I'll be using a popular funnel module which contains a magic ring that allows any PC to attempt to cast some arcane spells like magic missile. So I'm wondering, should I have the caster roll for mercurial effects? Cuz from the rules, it appears that wizards (and elves?) would normally make their mercurial roll when they learn a new spell, but in this case they're not actually learning a spell, just casting from an item, so I wasn't sure. I realize its my game and I can just make the call myself, but I'm curious if there's a standard or "official" answer. Thanks.


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PostPosted: Mon Mar 13, 2017 5:26 pm 
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Cold-Hearted Immortal
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Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3050
Location: Left Coast, USA
FLGS: Bizarro World
You could decide that the item has an inherent Mercurial effect.

The idea with MM is that you know Magic Missile, I know Magic Missile, and Bob knows Magic Missile -- but we each have a different version under our belts. If Bob teaches his version to Mary, she'll cast it with his MM effect OR with a new effect because she can't quite do it the way Bob does (six-fingered devil that he is...).

I think having a Mercurial effect for an item brings a lot of distinction to an item. It's not run-of-the-mill...

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Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters.

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