houserule to simulate a race
Posted: Tue Dec 05, 2023 11:34 am
I've just come up with a simple rule to manage chases and I'd like your opinion. Do an opposed Agility test and look at the gap between the pursuers and the pursued :
0 > the gap stay the same, nothing changes
1-3 > +/- 1m
4-7 > +/- 1d3m
8-10 > +/- 1d4m
11-14 > +/- 1d6m
15-18 > +/- 1d7m
20 and more > +/- 1d10m
Depending on the number of points between them, the winner of the test catches up or moves a certain number of metres away from the loser. A critical failure causes a fall and 1d3 points of damage, and a critical success increases the distance in metres by 2d in the dice chain.
It's just an idea on paper at the moment, I haven't tested this little system yet...
0 > the gap stay the same, nothing changes
1-3 > +/- 1m
4-7 > +/- 1d3m
8-10 > +/- 1d4m
11-14 > +/- 1d6m
15-18 > +/- 1d7m
20 and more > +/- 1d10m
Depending on the number of points between them, the winner of the test catches up or moves a certain number of metres away from the loser. A critical failure causes a fall and 1d3 points of damage, and a critical success increases the distance in metres by 2d in the dice chain.
It's just an idea on paper at the moment, I haven't tested this little system yet...