I recently played a module with no clerics in the group. The question then arose : can a non-cleric character try to stop a haemorrhage by performing rudimentary treatment (tourniquet etc), simply to prevent a companion from dying, thus stopping the inexorable countdown to death depending on the level of the fallen character ?
Perhaps you've experimented with some of the rules on this point ? For example, an agility or intelligence roll, with a DC modified according to the severity of the injury and the 'healer's' profession ?
non-magical healing
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- BaophraT
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non-magical healing
Ar gwir c'hoarierien a daol diñsoù !
- Raven_Crowking
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Re: non-magical healing
Duplicate post
Last edited by Raven_Crowking on Mon Jun 05, 2023 5:05 pm, edited 1 time in total.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- Raven_Crowking
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Re: non-magical healing
The way we do it is that the dying character makes a Luck check. If they make it, the other character has succeeded, and the fallen PC is alive but groggy, with 1 hp and a -1d die shift for the next hour.
That said, I would allow (for example) a healer to make a DC 10 Int check to avoid having the fallen character needing to make a Luck check. But the effects would be the same as a successfully recovered body.
That said, I would allow (for example) a healer to make a DC 10 Int check to avoid having the fallen character needing to make a Luck check. But the effects would be the same as a successfully recovered body.
SoBH pbp:
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.
- BaophraT
- Hard-Bitten Adventurer
- Posts: 133
- Joined: Sat Jan 19, 2019 11:17 am
- FLGS: Rann sevenadurel ti Leclerc Kemper (a-barzh 2023)
- Location: Breizh Izel
Re: non-magical healing
Thanks for your reply Raven, King of the Crows. That's more or less how I handled this non-clerical healing attempt, it seems logical to me. I was also toying with the idea of adjusting the DC depending on whether a character just dropped to 0 hit points or dropped below 0. Perhaps unnecessary complications and less fluidity in the game, I'm still undecided...
Ar gwir c'hoarierien a daol diñsoù !