find and remove traps

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baophrat
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find and remove traps

Post by baophrat » Mon Oct 26, 2020 6:05 am

I still have another question to clarify ! For characters who do not have a former thief / rogue type profession, and are not a thief / hobbit class, what type of dice do they roll to find / remove traps or secret doors ? 1d10 ?

Thks again !
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BanjoJohn
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Re: find and remove traps

Post by BanjoJohn » Mon Oct 26, 2020 6:52 am

1d10 unless you think they have some reason to roll 1d20

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baophrat
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Re: find and remove traps

Post by baophrat » Mon Oct 26, 2020 8:17 am

Ok. Thanks.
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GnomeBoy
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Re: find and remove traps

Post by GnomeBoy » Mon Oct 26, 2020 10:00 am

'Obbits don't even have any particular ability with Finding or Removing Traps...

And the d14 and d16 are viable alternatives for skill checks, too, if the circumstances seem right.
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thogard
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Re: find and remove traps

Post by thogard » Mon Oct 26, 2020 10:05 am

I'd allow up to a d14 if the player can convince me the character has relevant knowledge/experience.

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baophrat
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Re: find and remove traps

Post by baophrat » Sat Nov 07, 2020 11:29 am

And what about "find secret doors" skill ? Do you allow all PCs to roll a d20 ?
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GnomeBoy
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Re: find and remove traps

Post by GnomeBoy » Sun Nov 08, 2020 8:34 am

Again, there's no flat rule I employ -- depends on the nature of the 'secretness' of the door. Is it just hidden behind a curtain? Is it magically camouflaged? Is it a bookcase that spins? These are all different effects that different people might have different aptitudes for detecting...
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BanjoJohn
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Re: find and remove traps

Post by BanjoJohn » Sun Nov 08, 2020 5:36 pm

In an ideal play session, I'd allow anyone to look for secret doors if they had a specific thing in mind.. like if they saw a book-case and decided to search the book-case for a secret door, or said they were searching the wall, or whatever. So.. anyone could search with a specific area in mind, with the d10. Only theifs I would allow to search the room in general without having a specific location in mind.

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baophrat
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Re: find and remove traps

Post by baophrat » Sun Nov 08, 2020 9:54 pm

Thank you for these wise tips. I sometimes have difficulties to get rid of my old AD&D reflexes... but I greatly appreciate the DCC mechanisms !
Gwelloc'h ijin evit nerzh

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