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PostPosted: Thu May 17, 2018 11:52 am 
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Gongfarmer

Joined: Thu May 17, 2018 11:36 am
Posts: 2
FLGS: Great escape
I'm about to run my first DCC game/funnel. I have ran DCC funnels but used Powered by the apocalypse 2D6 rules. I'm thinking about carrying over a Funnel World rule that states:

"Know Your Stuff: When you Spout Lore or Discern Realities about something related to your occupa-tion, tell the GM why you deserve it and take +1 to that roll if the GM agrees."

It's been my experience that this rule forces people to roleplay their occupation to get the +1 bonus to a roll.

Do this seem like a good idea for the DCC funnel rule system?


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PostPosted: Sat May 19, 2018 5:18 am 
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Cold-Hearted Immortal
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Joined: Fri Mar 16, 2012 9:41 am
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Per the rules, if a skill falls outside your occupation, you roll on 1d10. If it falls within, 1d20. A bit more than a +1 bonus.

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Cathbad the Meek (herbalist Wizard 1): AC 9; 4 hp; S 7, A 7, St 10, P 17, I 13, L 8; Neutral; Club, herbs, 50' rope, 50 cp; -1 to melee attack rolls. Hideous scar.


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PostPosted: Sat May 19, 2018 6:38 am 
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Gongfarmer

Joined: Thu May 17, 2018 11:36 am
Posts: 2
FLGS: Great escape
Quote:
Raven_Crowking wrote:
Per the rules, if a skill falls outside your occupation, you roll on 1d10. If it falls within, 1d20. A bit more than a +1 bonus.


I must have missed it. That is perfect. Thank you!


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