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PostPosted: Thu Apr 26, 2018 9:46 am 
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Ill-Fated Peasant

Joined: Thu Apr 26, 2018 6:58 am
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FLGS: Joe's Garage Comics and Games
The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?

Thanks to any who answer!


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PostPosted: Fri Apr 27, 2018 4:09 am 
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mant72 wrote:
The rules say Agility modifies missile fire attacks. Do Agility modifiers also apply to missile damage rolls?

Thanks to any who answer!


I would say, No.

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PostPosted: Fri Apr 27, 2018 4:46 pm 
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They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.

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PostPosted: Fri Apr 27, 2018 4:57 pm 
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brainszine wrote:
They should, being that of high agility you'd have better aim to hit those soft spots, but the rules say no.

That'd be one way of doing it -- but that also assumes knowing where the soft spots are...

Can you point out the weak points on this?

Image :wink:

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PostPosted: Mon Apr 30, 2018 6:59 am 
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One of the rules changes I liked best in 5th Edition (and some OSR projects, specifically Kevin Crawford's, before that) was letting a high Dex/Agi add to damage on ranged attacks. I felt it made playing an archer character more viable. Adding Agility bonus to missile damage is a house rule I use for most of my DCC games.

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PostPosted: Mon Apr 30, 2018 8:28 am 
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Ill-Fated Peasant

Joined: Sat Nov 04, 2017 8:21 pm
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FLGS: Atomic Empire
Some ranged attacks actually add a STR bonus, such as spears/javelins, thrown/hurled stones, and stuff like that. Arguably long bows should also add STR bonus.


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