Mercurial Magic: above and below the table

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Fenris Ulfhamr
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Mercurial Magic: above and below the table

Post by Fenris Ulfhamr » Sun Nov 12, 2017 11:47 am

I'm curious what other judges do with mercurial magic results that Luck modifies above 100 or below 0. So, about that...:mrgreen:

Smilin' Lyle crushed like a bug...
Mr. Hammon (l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP1/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Thieves' tools(25 gp), Awl, Chain10' 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(3pair), Razor, Scissors, 88cp (Turn unholy+1) Common
Mack Littles slain by a creature most "fowl"...

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Raven_Crowking
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Re: Mercurial Magic: above and below the table

Post by Raven_Crowking » Sun Nov 12, 2017 12:00 pm

I treat it as 100 or 0, but you could easily extend the range to worse, or better, effects.
SoBH pbp:

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Re: Mercurial Magic: above and below the table

Post by GnomeBoy » Tue Nov 14, 2017 8:19 am

Hasn't come up, but you could 'bounce' back into the chart and make the result stronger.
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Fenris Ulfhamr
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Re: Mercurial Magic: above and below the table

Post by Fenris Ulfhamr » Wed Nov 15, 2017 7:57 pm

I dig the bounce idea... Could be a cheap-n-easy way to expand the table

Smilin' Lyle crushed like a bug...
Mr. Hammon (l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP1/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Thieves' tools(25 gp), Awl, Chain10' 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(3pair), Razor, Scissors, 88cp (Turn unholy+1) Common
Mack Littles slain by a creature most "fowl"...

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