Goodman Games

Fan Forums
It is currently Sun Jul 21, 2019 9:36 pm

All times are UTC - 8 hours




Post new topic Reply to topic  [ 6 posts ] 
Author Message
PostPosted: Tue May 30, 2017 10:28 am 
Offline
Gongfarmer

Joined: Tue May 30, 2017 10:21 am
Posts: 2
FLGS: empire games
Sorry in advance if this has been covered, but after a few minutes of searching the forums I could not find an answer, and I have looked high and low in the book as well.

Certain professions start with an iron or steel helmet. Helmet is decidedly absent so I can see there is no AC bonus.

So, what does a helmet do, beyond flavor and story?

Thanks!


Top
 Profile  
Reply with quote  
PostPosted: Wed May 31, 2017 4:12 am 
Offline
Deft-Handed Cutpurse

Joined: Thu Mar 25, 2010 4:42 pm
Posts: 191
Location: Crystal Lake, IL
A helmet is stifling, it narrows your vision. And you must see far.

_________________
My Other Sword Is Vorpal.


Top
 Profile  
Reply with quote  
PostPosted: Wed May 31, 2017 8:50 am 
Offline
Deft-Handed Cutpurse

Joined: Sat Jun 16, 2012 7:25 am
Posts: 232
Some ideas:

They could sell it or trade it for something more useful.

Since they're 0 level, you could just give them a +1 to armor class out of pity.

If an opponent has a choice of who to target, decide based on whether the circumstances make a helmeted character seem more or less attractive as a target. "He must be the leader! Kill him first!" Or "From this distance and angle, I'd rather shoot my sling at an unhelmeted guy than a helmeted one."

If you choose who to attack based on luck, and there's a tie, say that the helmet dissuades the attacker enough that they pick the other unlucky character.

+1 on saves against falling objects, but +2 to the rolls of anyone trying to sneak by or hide from the character.

Allow the character some benefit against crit results that affect the head.

_________________
Purple Planeteers:

Jingles Coinclink, Halfling, hag-hacked into haggis

Nurzual the Faceter – M Jwlr - Wiz - L
S 12 A 8 (-1) S 9 P 11 I 15 (+1) L 10
AC 9 HP 6 Mv 30 Init -1 Ref 0 Fort 0 Will 1
Chalk 1pc, 20 gp Gem, Backpack, 10’ chain, 10 sheets parchment, Kith pouch, small hammer, ray-gun, Rope 50', 5gp 10sp 274 cp
shortsword +0(1d6)
Ch Psn (no MM), Clr Spr 65, Force Manip 81, Rd Mag 12, Spidr Cl 69
Pl.Common (basic)

Snooth Inksplot Scribe RIP under cave-in, a crushing loss

Qort Quiddlegit M Hlr - Cler - N(C?)
S 11 temp 14 (+1) A 11 temp 14 (+1) S 6 (-1) P 5 (-2) I 6 (-1) L 5 (-2)
AC 10 temp 11 HP 8 Mov 30 Init 0 Ref t+1 Fort 0 Will -1
club +0 (1d4+1t) - hand mirror, holy wtr, wtrskin Kith drink 12 oz drunk, 31 cp
-2 Ms fire damage
Det Magic

Brandybland Shoetree F Coblr N
S 10 A 9 S 10 P 8 (-1) I 9 L 9
AC 14 HP 1 Mov 30 Init 0 Ref 0 Fort 0; Will -1
gldtr glaive +0 (1d10) - gldtr ch mail - Fe spike, shoehorn, 48 cp
Prof: dagger


Top
 Profile  
Reply with quote  
PostPosted: Wed May 31, 2017 5:44 pm 
Offline
Mighty-Thewed Reaver
User avatar

Joined: Wed Sep 30, 2015 8:23 pm
Posts: 403
Location: North Carolina
FLGS: -
Several of the critical hit effects actually differentiate whether the target has a helmet or not, so yeah- protects your head! :mrgreen:

_________________

Smilin' Lyle crushed like a bug...
Mr. Hammon (l) gongfarmer
Str14(+1) Agi13(+1) Sta16(+2) Per11(0) Int13(+1) Luc15(+1) AC11 HP1/6 Trowel+1(1d4+1) Spd30 Init1 R1 F2 W1 Flask(3 cp), gloves, Thieves' tools(25 gp), Awl, Chain10' 41cp (W+1) Common, Law
Brother Mordecai (l) beadle
Str14(+1) Agi8(-1) Sta8(-1) Per15(+1) Int8(-1) Luc12(0) AC9 HP3 Staff+1(1d4+1) Spd30 Init-1 R-1 F-1 W1 Flask, Holy Symbol, gloves(3pair), Razor, Scissors, 88cp (Turn unholy+1) Common
Mack Littles slain by a creature most "fowl"...


Top
 Profile  
Reply with quote  
PostPosted: Thu Jun 01, 2017 7:12 am 
Offline
Tyrant Master (Administrator)
User avatar

Joined: Fri Mar 10, 2006 1:46 pm
Posts: 3472
Location: Left Coast, USA
FLGS: Bizarro World
This was just recently asked on the DCC RPG Rocks! Facebook group, and here's the (edited) thread:

Quote:
Can any of you fine folks give me the stats for a steel helmet?
It's part of the starting equipment for a level zero squire but I can't find modifiers or descriptions.

I would rule that it can prevent head-related crits. Otherwise, it's just flavor.

Cool. Thanks!

This.

Yeah, it's all circumstantial, not numeric. It might do more than just protect against head-related crits, but that's down to the specific situation and up to the Judge...

IIRC Crawl#2 has a great helmets and shields crit absorption rule. They'll make your characters last a bit longer and also destroy a lot of equipment which is fun.

Yup-- I always use their helmet and shield rules.

Head-butt for 1d4 damage and also serves as a cook pot :)

Lol! Nice!

Steel Helmet (common armor)
Damage: 1d3 (headbutt) / 1d2 (thrown)
In addition to being useful as a piece of armor, the steel helmet may be used as an improvised cook pot or, with some work, a small game trap.

cool!

It also obscures your features, can be used as a dice cup, is handy for measuring out 1/2 gallon of liquid, and you can store your chewing gum in the inside of the peak...


_________________
Gnome Boy • DCC playtester @ DDC 35 Feb '11. • Beta DL 2111, 7AM PT, 8 June 11.
Playing RPGs since '77 • Quasi-occasional member of the Legion of 8th-Level Fighters.

Link: Here Be 100+ DCC Monsters

bygrinstow.com


Top
 Profile  
Reply with quote  
PostPosted: Mon Jun 05, 2017 8:46 am 
Offline
Gongfarmer

Joined: Tue May 30, 2017 10:21 am
Posts: 2
FLGS: empire games
Haha thanks, these are a lot of good replies!


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 6 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 7 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB® Forum Software © phpBB Group