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Carousing Rules for DCC
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Author:  Balthazar Balzacazar [ Fri Sep 25, 2015 9:25 am ]
Post subject:  Carousing Rules for DCC

I put together some carousing rules (think "drink beer + lose gold = bonus XP") for my DCC megadungeon campaign, including five separate tables that players can roll on to turn that hard-earned gold into experience points.

My rules and tables can be found on my blog at the links below.


The general table...
http://2orcswalkintoabar.blogspot.com/2015/08/steal-this-my-skull-mountain-carousing.html

Thieving about town...
http://2orcswalkintoabar.blogspot.com/2015/09/steal-this-my-skull-mountain-carousing.html

Stuff for clerics and cultists...
http://2orcswalkintoabar.blogspot.com/2015/09/my-skull-mountain-carousing-tables-part_7.html

The dark arts...
http://2orcswalkintoabar.blogspot.com/2015/09/my-skull-mountain-carousing-tables-part_6.html

And for boring people who don't want to carouse at all, I made this...
http://2orcswalkintoabar.blogspot.com/2015/09/my-skull-mountain-carousing-tables-part.html

Anyone use anything similar? Ideas on how to improve them? I'm getting ready to start a new campaign, and was thinking about retooling them, since my players are getting to know them pretty well.



- Balthazar Balzacazar
http://2orcswalkintoabar.blogspot.com/

Author:  Borrowed_Thyme [ Thu Oct 01, 2015 7:21 am ]
Post subject:  Re: Carousing Rules for DCC

I'd generally roleplay the encounters, but I think the tables are fantastic for coming up with plot ideas.

A few ideas:

-Kidnapping
-Waking up elsewhere/getting lost with or without amnesia
-Pilgrims (where are you, and who are all these people, and why is that man in the goat loincloth gesturing towards you with a disemboweled goose?)
-Gaining a clue to something of value (half a scrap of parchment with a summoning spell, the map of Hilkarr the Magnificent's treasure, a tombstone mentioning a previously unknown patron)
-That was a bargain! (That merchant talked you into buying 1d6 cartloads of pumpkins/firewood/grain/cloth/rocks at 1d4x the normal price)

Cleric
-You have betrayed your faith (tattoo of opposing faith, taken part in a ceremony of an opposing faith)
-Doubtful converts (Converts more interested in money/power etc, or just generally unsuitable for the faith- pacifists for a war god etc)
-Holy discovery (you have discovered a prophet/holy place/holy item)
-Vow (to retrieve a holy item, go on pilgrimage, defeat a great evil etc)
-Evil uncovered (e.g. You have found an evil cult, however, you are unarmed and far from help)

Author:  Balthazar Balzacazar [ Thu Oct 01, 2015 11:49 am ]
Post subject:  Re: Carousing Rules for DCC

Thanks! For most campaigns, I'd roleplay the setup (bait, hook, terrible consequences), but the game I wrote these up for was a mega-dungeon-centric game, where "city stuff" (by agreement) would have to be wrapped up in the first hour of each session, before the delve.

Really like the ideas below - particularly the "bargain" idea - you just know that if you hand the PCs a wheelbarrow of pumpkins right before they enter the dungeon, those pumpkins are going to be used as weapons, diversions, disguises, and for all sorts of chicanery.

- Balthazar
http://2orcswalkintoabar.blogspot.com/

Author:  Weisenwolf [ Tue Oct 06, 2015 1:18 am ]
Post subject:  Re: Carousing Rules for DCC

All good stuff; I like to get the resting stuff sorted out PDQ too

Author:  Scatonaut [ Fri Dec 29, 2017 12:41 pm ]
Post subject:  Re: Carousing Rules for DCC

I took the liberty to modify and further contribute to some of the above DCC RPG carousing tables: http://knightsinthenorth.blog/2017/12/29/carousing-table-warrior-general/

Author:  Scatonaut [ Thu Jan 04, 2018 12:12 pm ]
Post subject:  Re: Carousing Rules for DCC

...and another newish table for Clerics: http://knightsinthenorth.blog/2018/01/04/carousing-table-cleric/

Author:  Scatonaut [ Mon Jan 08, 2018 12:15 pm ]
Post subject:  Re: Carousing Rules for DCC

...and another for Wizards, Elves and other arcane spellcasters: http://knightsinthenorth.blog/2018/01/08/carousing-table-wizard/

Author:  Scatonaut [ Tue Jan 23, 2018 10:20 am ]
Post subject:  Re: Carousing Rules for DCC

...and the final one for Thieves, Halflings etc.: http://knightsinthenorth.blog/2018/01/23/carousing-table-thief/

Author:  Tele-Viper [ Fri Mar 23, 2018 9:54 am ]
Post subject:  Re: Carousing Rules for DCC

These are great, thanks! The new Conan RPG has a similar carousing table too.

Author:  Ducaster [ Sat Mar 24, 2018 4:21 am ]
Post subject:  Re: Carousing Rules for DCC

Just glanced through these.. Well written and a nice bit of fun.
Though I suspect ,y players would lynch me if I MADE them roll on these between adventures... LOL (I shall dangle it as an exciting option and see how gullible they remain!)

In the current and most past campaigns I have allowed a party member to spend GP for a few extra XP without specifying too deeply what they were doing. Anything that gets money out of the party's hands and back in circulation is a good thing in my book!

Author:  dkabq [ Sun Aug 26, 2018 6:06 pm ]
Post subject:  Re: Carousing Rules for DCC

FWIW, my players *love* the carousing tables. Well done, sir.

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