Goodman Games

Carousing Rules for DCC
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Author:  Balthazar Balzacazar [ Fri Sep 25, 2015 9:25 am ]
Post subject:  Carousing Rules for DCC

I put together some carousing rules (think "drink beer + lose gold = bonus XP") for my DCC megadungeon campaign, including five separate tables that players can roll on to turn that hard-earned gold into experience points.

My rules and tables can be found on my blog at the links below.

The general table...

Thieving about town...

Stuff for clerics and cultists...

The dark arts...

And for boring people who don't want to carouse at all, I made this...

Anyone use anything similar? Ideas on how to improve them? I'm getting ready to start a new campaign, and was thinking about retooling them, since my players are getting to know them pretty well.

- Balthazar Balzacazar

Author:  Borrowed_Thyme [ Thu Oct 01, 2015 7:21 am ]
Post subject:  Re: Carousing Rules for DCC

I'd generally roleplay the encounters, but I think the tables are fantastic for coming up with plot ideas.

A few ideas:

-Waking up elsewhere/getting lost with or without amnesia
-Pilgrims (where are you, and who are all these people, and why is that man in the goat loincloth gesturing towards you with a disemboweled goose?)
-Gaining a clue to something of value (half a scrap of parchment with a summoning spell, the map of Hilkarr the Magnificent's treasure, a tombstone mentioning a previously unknown patron)
-That was a bargain! (That merchant talked you into buying 1d6 cartloads of pumpkins/firewood/grain/cloth/rocks at 1d4x the normal price)

-You have betrayed your faith (tattoo of opposing faith, taken part in a ceremony of an opposing faith)
-Doubtful converts (Converts more interested in money/power etc, or just generally unsuitable for the faith- pacifists for a war god etc)
-Holy discovery (you have discovered a prophet/holy place/holy item)
-Vow (to retrieve a holy item, go on pilgrimage, defeat a great evil etc)
-Evil uncovered (e.g. You have found an evil cult, however, you are unarmed and far from help)

Author:  Balthazar Balzacazar [ Thu Oct 01, 2015 11:49 am ]
Post subject:  Re: Carousing Rules for DCC

Thanks! For most campaigns, I'd roleplay the setup (bait, hook, terrible consequences), but the game I wrote these up for was a mega-dungeon-centric game, where "city stuff" (by agreement) would have to be wrapped up in the first hour of each session, before the delve.

Really like the ideas below - particularly the "bargain" idea - you just know that if you hand the PCs a wheelbarrow of pumpkins right before they enter the dungeon, those pumpkins are going to be used as weapons, diversions, disguises, and for all sorts of chicanery.

- Balthazar

Author:  Weisenwolf [ Tue Oct 06, 2015 1:18 am ]
Post subject:  Re: Carousing Rules for DCC

All good stuff; I like to get the resting stuff sorted out PDQ too

Author:  Scatonaut [ Fri Dec 29, 2017 12:41 pm ]
Post subject:  Re: Carousing Rules for DCC

I took the liberty to modify and further contribute to some of the above DCC RPG carousing tables:

Author:  Scatonaut [ Thu Jan 04, 2018 12:12 pm ]
Post subject:  Re: Carousing Rules for DCC

...and another newish table for Clerics:

Author:  Scatonaut [ Mon Jan 08, 2018 12:15 pm ]
Post subject:  Re: Carousing Rules for DCC

...and another for Wizards, Elves and other arcane spellcasters:

Author:  Scatonaut [ Tue Jan 23, 2018 10:20 am ]
Post subject:  Re: Carousing Rules for DCC

...and the final one for Thieves, Halflings etc.:

Author:  Tele-Viper [ Fri Mar 23, 2018 9:54 am ]
Post subject:  Re: Carousing Rules for DCC

These are great, thanks! The new Conan RPG has a similar carousing table too.

Author:  Ducaster [ Sat Mar 24, 2018 4:21 am ]
Post subject:  Re: Carousing Rules for DCC

Just glanced through these.. Well written and a nice bit of fun.
Though I suspect ,y players would lynch me if I MADE them roll on these between adventures... LOL (I shall dangle it as an exciting option and see how gullible they remain!)

In the current and most past campaigns I have allowed a party member to spend GP for a few extra XP without specifying too deeply what they were doing. Anything that gets money out of the party's hands and back in circulation is a good thing in my book!

Author:  dkabq [ Sun Aug 26, 2018 6:06 pm ]
Post subject:  Re: Carousing Rules for DCC

FWIW, my players *love* the carousing tables. Well done, sir.

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