What I mean is :
- consistent idea = would still be in the spirit of the dcc rpg game design. Consistency is important as the game may be designed around the possibiliy of having high ability modifiers so as to be able reach the best results in some tables (crtis, spells, etc) : that's why I ask.
- od&d has abilities having almost no impact on your pc effectiveness, making luck and subsequent play not (or less) dependent on initial luck while generating ability scores.
It's fun to roll poor ability scores and play "against nature" but I think you could still have this fun while not frustrating player who had bad initial luck with ability scores and still giving bonuses for having good scores (e.g. you could have +1 over 15). I like the idea of playing a dumb wizard or a weak fighter but I like it even more when the system makes it possible : with such a big range of modifers, I'm not sure the fun remains.
By the way, does the "non-standard" distribution of modifiers (on page 18) already adress this concern ?
Aesdana, Frenchman playing DCC.
ADMIN EDIT: Fixed the syntax for the list.