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0 Level Action Die

Posted: Thu Nov 22, 2012 8:30 am
by jodown
Hi,

Somebody just told me that at 0 level all characters should be using a d10 action die to attack. I thought it was a d20 action die at 0 level. Anyone know which it is? I do not see anywhere in the book that says that it should be a d10.

Thanks!

Re: 0 Level Action Die

Posted: Thu Nov 22, 2012 8:35 am
by Raven_Crowking
d20 is correct.

Re: 0 Level Action Die

Posted: Thu Nov 22, 2012 9:42 am
by SavageRobby
In fact, IIRC somewhere in the book in mentions that 0 levels _should_ use a lower die, but during playtests it was hard enough at 0 level that a d20 was used for playability. Maybe I read that here, I dunno.

Re: 0 Level Action Die

Posted: Thu Nov 22, 2012 10:03 am
by jodown
Thanks, guys!

Yeah, this kid said you roll a d10 and on a 10 you roll another d10. Sounded to me like he might be playing beta rules, but I've never seen them. It seemed crazy to me that the first thing you'd fight in a 0 level module you'd have an 8% hit chance. Seems like everyone's going down with chances like that.

It mentions that on page 24 of the rulebook, "(Not to mention that in playtests, applying the attack penalty increases the 0-level death rate to absurd proportions.)" It doesn't say what the rules used to be, but they do sound nasty!

Thanks again. Have a Happy Thanksgiving!

Re: 0 Level Action Die

Posted: Thu Nov 22, 2012 10:26 am
by TheNobleDrake
The rule being mentioned there is the -1 die size for wielding a weapon you are not proficient with (better known as the "welcome to 0-level, you roll a d16 for all of your attacks" rule). Use of which resulted in a lot (more) 0-level characters dropping dead per 0-level encounter...

turning a funnel dungeon into a funnel room, all the times I tested that rule.

Re: 0 Level Action Die

Posted: Fri Nov 23, 2012 4:15 am
by finarvyn
Correct. As suggested by TheNobleDrake, weapon proficiency rules do not apply to 0-level characters. Some argue that this defies logic, but it works well for game design reasons because survival at 0-level is hard enough without throwing in additional dice disadvantages.