Muulu the Magaluvial
Posted: Fri Nov 02, 2012 4:38 am
Hi! I thought i'd say howdy by posting a monster! (hope it's the right forum)
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Muulu the Megaluvial
Init: -2
Att: Base +4 slam 1d6 damage * see below
AC: Base 13 * see below
HD: 4d8+4 (25)
Move: 20’
Act: 2d20
SV: Fort +5 Ref –2 Will -2
AL: C
Sp: Aluvial body. Roll 1d8 each round.
1. Flint fists. Att +6 1d8 + 2 damage
2. Tar patch. If Muulu is struck with a weapon, the attacker must make a Str check to unsticky it. Half damage from physical attacks this round
3. Rock belly. AC 16 & half damage taken from physical attacks this round.
4. Clay Arms. Att +4 1d6 + 1 damage
5. Grit Blast. Range 10’. Att +3 1d4 damage & DC 13 Fortitude save or suffer –2 to attacks and AC for 3 rounds due to temporary blindness.
6. Silver nuggets. Range 20’ Att +4 1d4+1 damage
7. Stick skeleton. Half damage taken from physical attacks this round.
8. Sloppy slap. Att + 5 1d4 damage & DC 13 Fortitude save or take 1 point of additional damage for the next 3 rounds as liquid and sludge enters your windpipe.
Aluvial Regeneration: When Muulu is in contact with silt, lose muddy banks or marshy ground he regenerates 2 hit points a round.
Muulu is a primordial monstrosity. He is roughly humanoid in shape and stands 7 feet tall and almost as wide. His body is made up of alluvial materials – silt, mud, grit, gravel and detritus deposited by running water and it is constantly shifting as though stirred by white-water. He has only rudimentary intelligence, but does not take kindly to intruders, battering them with his shifting body. Should he be killed and his vanquishers be desperate enough to pull apart his corpse, they will find 1d10 silver nuggets worth 10 sps each.
He lives in a network of subterranean lakes and pools that is also rumoured to house a Prime Troglodyte and his followers
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Muulu the Megaluvial
Init: -2
Att: Base +4 slam 1d6 damage * see below
AC: Base 13 * see below
HD: 4d8+4 (25)
Move: 20’
Act: 2d20
SV: Fort +5 Ref –2 Will -2
AL: C
Sp: Aluvial body. Roll 1d8 each round.
1. Flint fists. Att +6 1d8 + 2 damage
2. Tar patch. If Muulu is struck with a weapon, the attacker must make a Str check to unsticky it. Half damage from physical attacks this round
3. Rock belly. AC 16 & half damage taken from physical attacks this round.
4. Clay Arms. Att +4 1d6 + 1 damage
5. Grit Blast. Range 10’. Att +3 1d4 damage & DC 13 Fortitude save or suffer –2 to attacks and AC for 3 rounds due to temporary blindness.
6. Silver nuggets. Range 20’ Att +4 1d4+1 damage
7. Stick skeleton. Half damage taken from physical attacks this round.
8. Sloppy slap. Att + 5 1d4 damage & DC 13 Fortitude save or take 1 point of additional damage for the next 3 rounds as liquid and sludge enters your windpipe.
Aluvial Regeneration: When Muulu is in contact with silt, lose muddy banks or marshy ground he regenerates 2 hit points a round.
Muulu is a primordial monstrosity. He is roughly humanoid in shape and stands 7 feet tall and almost as wide. His body is made up of alluvial materials – silt, mud, grit, gravel and detritus deposited by running water and it is constantly shifting as though stirred by white-water. He has only rudimentary intelligence, but does not take kindly to intruders, battering them with his shifting body. Should he be killed and his vanquishers be desperate enough to pull apart his corpse, they will find 1d10 silver nuggets worth 10 sps each.
He lives in a network of subterranean lakes and pools that is also rumoured to house a Prime Troglodyte and his followers