Much as I love the vibe and playability of DCC RPG, the more we play, the more we’re finding the rulebook to be full of undefined terms and assumed knowledge of abbreviations. We’ve used common sense to decipher the majority of them (threat range etc) , but there are a few I’d like confirmation for, if anybody can help. Apologies if any are standard things from later versions of D&D - I’ve not played those, and assumed they weren’t required pre-reading.
Init - Is this initiative modifier, not Initiative value?
SV - Likewise, does this signify saving throw modifier, not the actual saving throw value?
SP - Appears to signify an extra attack of some sort for various monsters, but what is it an abbreviation for?
MV - Seems to be an abbreviation for Movement, but movement rate in this game is called Speed, so is this something else, or just an error?
Slam - some monsters have this noted for their Attack. What is it? Are there rules for it, or is it just descriptive of the way they attack?
Will save - In the morale section, the rules says:”The morale check is made by rolling 1d20 and adding the creature’s Will save.” In this instance does Will Save mean add the Willpower Saving Throw modifier (e.g. +2), or does it mean add the results of a Willpower Saving Throw (e.g. rolled a 13, added +2 modifier for a total of 15)?