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 Post subject: A few abbreviation confirmations.
PostPosted: Wed Oct 31, 2012 4:12 pm 
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Far-Sighted Wanderer
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Joined: Thu Apr 05, 2012 9:56 pm
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Location: Wellington, New Zealand
Much as I love the vibe and playability of DCC RPG, the more we play, the more we’re finding the rulebook to be full of undefined terms and assumed knowledge of abbreviations. We’ve used common sense to decipher the majority of them (threat range etc) , but there are a few I’d like confirmation for, if anybody can help. Apologies if any are standard things from later versions of D&D - I’ve not played those, and assumed they weren’t required pre-reading.

Init - Is this initiative modifier, not Initiative value?

SV - Likewise, does this signify saving throw modifier, not the actual saving throw value?

SP - Appears to signify an extra attack of some sort for various monsters, but what is it an abbreviation for?

MV - Seems to be an abbreviation for Movement, but movement rate in this game is called Speed, so is this something else, or just an error?

Slam - some monsters have this noted for their Attack. What is it? Are there rules for it, or is it just descriptive of the way they attack?

Will save - In the morale section, the rules says:”The morale check is made by rolling 1d20 and adding the creature’s Will save.” In this instance does Will Save mean add the Willpower Saving Throw modifier (e.g. +2), or does it mean add the results of a Willpower Saving Throw (e.g. rolled a 13, added +2 modifier for a total of 15)?


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 Post subject: Re: A few abbreviation confirmations.
PostPosted: Wed Oct 31, 2012 4:50 pm 
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I think you're right on all of these, although your breakdown on Init and SV has me confused as to what you mean -- in each case, you take the bonus for the thing and add it to a d20 roll to get a total result, i.e., a character's initiative, or their Fortitude Save, etc.

SP is just anything 'Special' about the creature... special attacks, special defenses, etc.

Slam means that creature just bashes at you with its appendages, not with weapons, per se.

And for the Morale, I'm sure it should have said 'Will save bonus', i.e., the bonus that creature/character gets when rolling a d20 for a Will Save (not make a Will Save and add another d20 roll on top).

_________________
Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11.
Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will!

Here Be DCC Monsters...

General Yoros, Warrior, Str 13, Agl 8 (10), Stm 17, Per 13, Int 11, Lck 8; Law, HP 39, AC 17, R+2, F+4, W+2, band/shld, warhammer, longsword, longbow, pitchfork

Han Dee, (Weaver) Neutral Thief, Str 10, Agi 13, Stm 11, Per 11, Int 15, Lck 14, AC 13 (Leather), HP 25, Luck Die d6, Backstab 3, Sneak Silently 10, Hide In Shadows 9, Pick Pocket 10, Climb Sheer 10, Pick Lock 9, Find Trap 9, Disable Trap 9, Forge Doc 10, Disguise 3, Read Lang 5, Handle Poison 3, Cast Scroll d14+2, birth augur (Born under the loom) +1 to all skill checks (including thief skills), Banepicks (auto pick lock/disable trap, but lose 1d3 random ability loss, if a 3 then 1 pt is perm)


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 Post subject: Re: A few abbreviation confirmations.
PostPosted: Wed Oct 31, 2012 4:54 pm 
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Location: Devon, England
Init: Yes, it's the modifier.
SV: Yes, it's the modifier.
SP: "Special" e.g. powers, abilities, etc.
"Slam" and other words are just descriptors, not rules.
MV (Move) is their speed, yes. Probably easier to abbreviate it MV than SP or SPD (which could cause confusion with SP: Special).
For the Will Save yes, it means just adding the saving throw modifier.

Colin


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 Post subject: Re: A few abbreviation confirmations.
PostPosted: Wed Oct 31, 2012 5:51 pm 
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Far-Sighted Wanderer
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Joined: Thu Apr 05, 2012 9:56 pm
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Location: Wellington, New Zealand
Excellent - thanks chaps.


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