I have a party of 6 pc's and 2 0 level's but none of them are thieves. I am wondering how others of the community handle traps? Obviously removing them is only for a thief but I mean in regards to detecting traps. I'm tempted to give players a DC and a roll modified by luck but I was curious if others had different ideas of how to handle this.
That or a "well have fun without a thief" you can't detect them at all scenario. I'm somewhat up in the air on the subject.
Look at the character's occupation, then allow either 1d10 or 1d20, depending, to detect a trap. Also, if the player describes the character doing something that would detect/safely trigger the trap (prodding with a 10' pole, for example), then so be it. Trap detected/triggered, no roll required. Old-school D&D had a chance of triggering a pit this way, so you might give it a 1 in 6 or a 1 in 3 chance of doing so, roll, and then adjudicate.