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| Cold-Hearted Immortal |
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Joined: Fri Mar 10, 2006 3:46 pm Posts: 1773 Location: Left Coast, USA
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True, randomly meanings the confusing of words would be changing. But my point was we learn all these 'new' meanings for words in learning and playing these games... In some folks' campaigns, the real meaning of 'electrum' may not matter much. How many of us have seen or come in contact with, literally or virtually, electrum in the real world? Heck, even this spell-check doesn't recognize it! As a kid playing D&D, I didn't know it was a real thing, and thought of it as some 'fantasy' metal, along with adamantium, vibranium, and tin. I would suppose there is a very slim chance that Joseph is playing off of that "what the heck is electrum?" thing from kiddom (assuming he had a similar experience). Or maybe he's just playing with our heads, to see what creative reasoning we can come up with to explain it... 
_________________ Gnome Boy (a.k.a. "Jon") • DCC play-tester @ DDC 35, Feb 2011. • Beta DL 2111, 7:00 AM PT, 8 June 11. Playing RPGs since 1977 • Quasi-occasional member of the Legion of 8th-Level Fighters - Holds the power to play gnomes at will! Here Be DCC Monsters...
Pbp Secret of Bone Hill characters: Flavia, WAR, Beekeeper, L, Str 10, Agi 10, Stm 7, Per 10, Int 12, Lck 7, AC 10 hp 5, staff, jar of honey, 10-ft pole, 1 pc chalk, 50' rope, 2 torches (1 lit) Hector, DWARF Apothecarist, L, Str 5, Agi 11, Stm 12, Per 10, Int 6, Lck 10, AC 10, hp 11, sword, shield, cudgel, steel vial, chest, flint & steel, empty flask, lg sack Chendris, WIZ, Alchemist, N, Str 11, Agi 9, Stm 12, Per 15, Int 13, Lck 15, AC 10, hp 3, staff, empty flask, 50' rope, 2 candles, lg sack, oil (1 flsk), 1 torch, snakeskin tome; speaks gnoll Darrow, CLR, Hunter, N, Str 11, Agi 12, Stm 8, Per 16, Int 7, Lck 12, AC 10 hp 5, short bow, 6 arrow, 10-ft pole, deer pelt, torch (lit)
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